Paramount Ranch Raceway

Paramount Ranch Raceway 1.10

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Excellent track, and fantastic in VR. Actually one of my favs in the headset. It puts you right there. Thank you!
I luv it so much.Thank you very much.
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I agree this is a huge improvement. There are still a few things that need work, the main one being the huge red rock butte sticking up out of the landscape. That is a complete fantasy, and doesn’t exist in the actual terrain. Also, the grandstand complex is far bigger than the the simple bleachers that appear in original photos of the period. The track has great flow, however.
Premium
Yeeeeaaaah, this is starting to add up... The jump in quality has been notable with this latest update... Thanks!
Excellent track, one of the best lately! https://www.youtube.com/watch?v=U-IHV_NeZ3o&ab_channel=ATRcams
Premium
Beautiful. Thats the kind of track i miss today.
Only (small) critique:
Sometimes the asphalt is a little too much on the force feedback i think.
Premium
Another superfun track bring to us by you, thanks!

For me, no need to implement 3D vegetation (at least in the present day) with the counterparties that must be assumed regarding the drop in performance; I consider that the treatment that this mod has with the vegetation, while not perfect, is quite effective and has very good results despite how basic the trees, shrubs and plants used may be... I like it a lot, it's original, a bit different from what we can see on most tracks.

And now, what would improve: apart that I would like that the transition between dirt and asphalt were a little more elaborate, the only detail that I miss is that several elements (such as some fences, piles of tires, and the checkered "totems" of the curves) were objects with collision... if that were possible, of course.

Thanks again.
rmi_wood
rmi_wood
Thans for the feedback. When putting a track in AC there are often many considerations to take... one being performance, as every collision object requires more CPU resources. Another consideration is gameplay vs realisim. You mention the the tires and the consideration is gameplay, as the ones on this track are very far off of the raceline and you would rarely come into contact with these, and if you did go this far off, its a bit more convienent to not destroy the car and continue on. The pylons were originally made of wood, if were collideable is quite unrealistic. You didnt mention the haybales which have a special type of colision that I developed, as hard walls would be unrealistic for those (or did you notice they dont act like any other haybales on any other modders track?). I have often used this with tire barriers on other tracks for a more dynamic reaction.

An update is being worked at the moment, and I will evaluate the items you noted and any changes if any.

cheers
can't get enough venues for historic racing thanks much
Hello, excellent work thank you I just have a problem the tip of some trees and black is this normal, thank you
rmi_wood
rmi_wood
Sorry, I do no see the issue
thank you.
Very good track!!! with some trees in 3d it would be perfect
Another lost California track! Well done, thank you!
Excellent track.
Great detailed work! A very fun drive!
I never heard of the track but those vimeo-clips really get you in the right zone. https://vimeo.com/9498899
and/or
https://www.thechicane.com/2010/02/16/more-unseen-50s-scca-footage-paramount-ranch-1956/
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