We all love big, bold changes and shiny new content additions, but sometimes a little work under the bonnet goes a long way to improving overall performance.
Photo credit: Kunos Simulazioni
On the face of it, patch 1.8 for Assetto Corsa Competizione seems a touch disappointing. In terms of headline changes and content additions, there’s not much to look at beyond the arrival of the BMW M4 GT3 into the game. However, don’t start feeling let down just yet. This new update actually brings a lot of small, behind-the-scenes changes which greatly alter, and in our opinion improve, the gameplay experience. Take a look!
What’s so great about 1.8?
Several of the changes which were made this patch are pretty small when examined on their own, but when you put them all together you get some significant improvements. First of all is the fact that the game has been updated to the latest version of Unreal Engine, which means that Nvidia’s DLSS and AMD’s FSR are now usable in-game. These provide pretty major FPS boosts which can make all the difference in racing games.
Another change which improves the game’s performance is the increase in the physics engine’s frequency with a raised tick rate. Essentially, what this means is that the game calculates its physics 20% more often than before, which in turn makes tyre and suspension calculations more precise than before.
Then there are the coding changes for grip simulation and heat generation. Cars are now more controllable when they are at or over their limit and both trail braking and overall traction are easier to manage, even when using lower assist settings. As for the heat generation alterations, cars should now struggle more with colder tyres and track conditions than they used to, better mimicking real life. For more information on these changes, as well as others brought by update 1.8, give our video a watch now!
What most excites you about ACC version 1.8? Tell us on Twitter at @OverTake_gg or in the comments down below!
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