"Free donuts" after 24h Le Mans iRacing
iRacing

“Free donuts” after 24h Le Mans iRacing

Team Redline chasing the perfect race.

Photo credit: Team Redline

After the official 24h Le Mans Virtual took place in rFactor 2 this year, iRacing also held its annual online edition of the endurance race only a week later. Now the last flag has dropped and the results are fixed. Overall winner is Team Readline with a stunning performance.

Färber serving donuts

The first place of the first LMP-class goes to Esports racing giant Team Redline using an Audi car ingame. It was Dominik Färber who brought the victory home. Even though nobody could see his face in that moment, everybody could tell his happiness from the donuts he made on the track after the race had ended.

This celebration was only proper for what one could call a nearly perfect race. “Everything played out perfect. Car choice, strategy, no mistakes during the race, the pace overall was really good,” Färber said after the win. “I don’t think we could have had a better race. We had a few very close moments, but we had this needed touch of luck and weren’t involved in any big crashes. We couldn’t ask for more than that.”

Team Redline was heading 1:39 minutes in front of P2 “Burst Esport Sparta”, which was leader for quite a while during the race.
Mivano Simracing ended up third, trailing by one lap.

Team Redline was heading
Image Source: iRacing

Horsepower dominating GT-class

The second LMP-class was ruled by Mivano Simracing Rosso in the HPD (which everybody drove in this class) at the end. Driver was Maxime Brient.
One lap behind were the follow-ups Team Redline HPD on P2 and MSI Esports Blue on P3.

Winner of the GT-class was SimRC with Ferrari. Finishing driver was the teams new addition from april: Diogo C. Pinto. Second place was Biela Racing Team Euronics 1 with 2:07 minutes behind and Mahle Racing Team, trailing 3:35 minutes. Ferrari cars were dominant in this class, as three cars with the black horse made it onto the podium.

GT-winner Pinto also gave the car the credit for the victory: “We had NO damage on the car and that was the key to win. Also we had no contact or spins. […] Biela had a little accident. Without that it would have been very close.”

OverTake Team
Creating a brand-new platform for esports racing comes from a necessity the community was lacking. Because esports racing has taken the whole world, it deserves a proper stage to shine. With fans all over the globe, OverTake is here to unite them all in one place – a bold move that we’re up to achieve together with the community.