Assetto Corsa EVO: Confirmed Cars & Tracks

Assetto Corsa Evo car list McLaren 765LT.jpg
Images: Kunos Simulazioni
With the sim set to launch in early access in 2025, fans were wondering what the list of Assetto Corsa EVO cars and tracks would look like. Here are the confirmed vehicles and locations.

Following the initial announcement in April, a new Assetto Corsa EVO trailer has arrived, giving us a first glimpse of the hotly anticipated sim racer in action. As well as confirming the early access release date, the reveal trailer showcases plenty of new cars in Assetto Corsa EVO as well as a new unnanounced road course.

Confirmed content as of October 19, 2024.

Assetto Corsa Evo car list Porsche.jpg


Assetto Corsa EVO Car List​

Most cars shown so far have been production road cars, indicating that Assetto Corsa EVO will return to the series' roots. Early screenshots showcased cars such as the Alfa Romeo Giulia GTAm and Mercedes-Benz 190E Evo II, modelled in exquisite detail.

Since then, the reveal trailer has showcased several new cars, giving us a first look at them in motion. Among these include the BMW M4 CSL, McLaren 765LT, and Ferrari Daytona SP3, with the latter seen for the first time in a racing game outside of mobile titles.

Alfa Romeo​

  • Alfa Romeo Giulia GTAm
  • Alfa Romeo Giulia Sprint GTA

Alpine​

  • Alpine A110 S
  • Alpine A290_β

BMW​

  • BMW M4 CSL

Ferrari​

  • Ferrari 296 GTB
  • Ferrari Daytona SP3
  • Ferrari F40 Competizione

Ford​

  • Ford Fiesta ST

Honda​

  • Honda S2000 (only seen as a menu image, not in-game)

Hyundai​

  • Hyundai Elantra N TCR
  • Hyundai i20 N
  • Hyundai i30 N
  • Hyundai IONIQ 5 N
  • Hyundai N Vision 74

Lamborghini​

  • Lamborghini Huracán STO

Lotus​

  • Lotus Emira

McLaren​

  • McLaren 765 LT

Porsche​

  • Porsche 911 GT3 Cup (992)
  • Porsche 911 Turbo (964)

Mercedes-Benz​

  • Mercedes-Benz 190E Evo II
  • Mercedes-AMG GT2

Morgan​

  • Morgan Super-3

Rover​

  • Mini Cooper

Volkswagen​

  • Volkswagen Golf GTI (MK1)
  • Volkswagen Golf GTI Clubsport (MK8)

Assetto Corsa Evo car list Alpine A110.jpg


Assetto Corsa EVO Track List​

  • Brands Hatch
  • Imola
  • Mount Panorama (Bathurst)
  • Nürburgring-Nordschleife

Free-roaming has also been confirmed as a feature by Game Director Davide Brivio, including traffic. This could possibly be set in the Eifel region surrounding the Nürburgring.


Assetto Corsa EVO Release Date​


Assteto Corsa EVO lauches on Steam Early Access on 16 January, 2025, with console versions to follow later on PS5 and Xbox Series X|S.

Which cars and tracks would you like to see in Assetto Corsa EVO? Let us know in our AC EVO forum or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

You say it as it would be a good thing. :D
It might say more about you than you think.:D
As long as you are happy with your choice, do not think it makes you better than anyone else making other choices, I guess there is no harm done.
Oh its a great thing. Drive one, you'll see.
What I drive doesnt make me any better or worse of a person, on the contrary I probobly spend too much and waste more gas than a responsible person should. Thats not the point.
My "Cuck" comment wasnt meant to personally offend anyone, but meant as a diss to the lack of imagination and originality by Kunos part. The fact that some people took it personally is somewhat hilarious, but I will clarify; I only meant the car isnt cool in my personal and inconsequential opinion. Im sure everyone that owns one is a great person and although I disagree with your taste in cars, I respect you. If you like your car and it makes you happy, dont let me take that away from you.

But we're car people...and occassionally we talk smack...thats all it was

Cheers
 
Hopefully this next comment will age terribly: that set of cars does not look interesting to me at all. One race car, the Porsche cup, but everything else is a road car. Then pics of some great circuits...

I'm inclined to agree. It looks like it'll follow the original AC in that once there is a good selection of mods available I probably won't touch any of the vanilla content at all.

Which, I mean, is fine. As long as the base is great, and we actually get real racing rules and multi-class support and better AI (esp. multiclass), then I'm more than sold.
 
I'm inclined to agree. It looks like it'll follow the original AC in that once there is a good selection of mods available I probably won't touch any of the vanilla content at all.

Which, I mean, is fine. As long as the base is great, and we actually get real racing rules and multi-class support and better AI (esp. multiclass), then I'm more than sold.

You're more optimistic than me there, I don't expect modding to be available for at least a couple of years at best (assuming it ever does).

That said, you are exactly the sort of person I hope would know more than me about than me, with your incredible creations!
 
You're more optimistic than me there, I don't expect modding to be available for at least a couple of years at best (assuming it ever does).

That said, you are exactly the sort of person I hope would know more than me about than me, with your incredible creations!

Thanks for the kind words! :)

I have no insider knowledge at all, but Kunos knows modding is why AC is the success on PC that it is. It's been said that the new engine was designed to support modding from the off, so keeping it locked down would be an odd choice.
 
I'm inclined to agree. It looks like it'll follow the original AC in that once there is a good selection of mods available I probably won't touch any of the vanilla content at all.

Which, I mean, is fine. As long as the base is great, and we actually get real racing rules and multi-class support and better AI (esp. multiclass), then I'm more than sold.
I think the plan for ACE is way more ambitious than it was for AC. I think they want to keep ACE going and support it with official content (cars, tracks) for more years to come than it was the case with AC. Thats why my guess is that they won't want to have the title watered down by allowing mods. Yes some mods can be better than original content but most are not. And if you are Kunos you might not want YT videos of your game popping up with what they would consider lower quality content. Thats why i think they want to keep it a closed and curated environment. And it would also be a very smart move since there are no signs of AC1 modsupport slowing down, so why try and migrate modders from one platform to the other. Same reason why they wont be in a hurry to bring GT3 cars to ACE, simply because there is ACC.

rF2 tried to switch modders from rF1 over to the new game and we all know how that went down, people simply did not get on with it.
 
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Premium
Being in competition with your own so called end of life product is a interesting conundrum.

As noted, rF1 was so strong it sunk rF2 (though rF2 was a low grade product/experience on release so it was relying on the mod content that never came to make it worth a purchase)

And in the case of AC, Im sure no one expected CSP and Content Manager to keep the game not only going but growing for a decade.
 
Being in competition with your own so called end of life product is a interesting conundrum.

As noted, rF1 was so strong it sunk rF2 (though rF2 was a low grade product/experience on release so it was relying on the mod content that never came to make it worth a purchase)

And in the case of AC, Im sure no one expected CSP and Content Manager to keep the game not only going but growing for a decade.
Couldn't agree more.

The only thing that IMHO will be able to save AC Evo is a thorough upgrade of the sim core part itself. I'm just repeating myself from another thread:

- more reliable modeling of suspension and coasting.

- more reliable rain response, with reliable tire response. Rain tires to count on, also when drying up and giving in.

- generally much more reliable tire response over the distance. It can't be that when I jump into GTR2 for a week, updated with corresponding mods, that I feel much more eager to race my favorite hobby; endurance, when I only think of tire development and the delightfully harsh consequences of driving the tires too hard.

- save game option

- embedded better tuning of AI cars, on par with the capabilities of latest paid CSP AI options.

- general incorporation of corresponding options in x4fab's CSP

- general implementation of similar graphics options as in SOL, Pure, Natural Mods Filter, etc.

- Championship options like those in the full version of CM.

- Etc, etc.

If all this falls into place, then I don't really care about the content of tracks and cars.
Especially if the AC mods turn out to be relatively easily convertible to AC Evo.

In that case, this title will be difficult to knock off the stick for a number of years to come.

So really - I think it sounds exciting with Kunos' take on the users' experiences.

But if it just turns out to be a different UI with added content like more focus on free ride, drifting, etc - without the more serious issues with the engine room being addressed, then I know I'll fall back to AC pretty quickly and my downloads of hundreds of quality mods and tools.
 
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Being in competition with your own so called end of life product is a interesting conundrum.
Indeed, if we believe that any title is in competition with any other title, in the sense that we can only play one at the time, then, yes, AC Evo will compete, among any other, with AC.

I do not see my installed SIM as competing with each other. AC does not compete with ACC, in my SIM library, nor with AMS2 or LMU. They are all part of my simulation arsenal, each addition making my collection more interesting and complete.

AC, is using more of my time than some other less used titles, as it offers more of what I like to spend time on. AC Evo will have a place in my SIM family, not replacing any other, like a new born does not replace the elder, it make the family richer.

Because it is made by Kunos, AC EVO does not have to be like AC or replace AC, like ACC did not have to be like AC either. AC Evo can be its own and unique experience building on what was learned with any title before, Kunos title, but not only.

I have enough time, resources and memory room to welcome all new interesting and innovative titles, without dropping any of my favorite, bring them on. :D
 
Premium
Couldn't agree more.

The only thing that IMHO will be able to save AC Evo is a thorough upgrade of the sim core part itself. I'm just repeating myself from another thread:

- more reliable modeling of suspension and coasting.

- more reliable rain response, with reliable tire response. Rain tires to count on, also when drying up and giving in.

- generally much more reliable tire response over the distance. It can't be that when I jump into GTR2 for a week, updated with corresponding mods, that I feel much more eager to race my favorite hobby; endurance, when I only think of tire development and the delightfully harsh consequences of driving the tires too hard.

- save game option

- embedded better tuning of AI cars, on par with the capabilities of latest paid CSP AI options.

- general incorporation of corresponding options in x4fab's CSP

- general implementation of similar graphics options as in SOL, Pure, Natural Mods Filter, etc.

- Championship options like those in the full version of CM.

- Etc, etc.

If all this falls into place, then I don't really care about the content of tracks and cars.
Especially if the AC mods turn out to be relatively easily convertible to AC Evo.

In that case, this title will be difficult to knock off the stick for a number of years to come.

So really - I think it sounds exciting with Kunos' take on the users' experiences.

But if it just turns out to be a different UI with added content like more focus on free ride, drifting, etc - without the more serious issues with the engine room being addressed, then I know I'll fall back to AC pretty quickly and my downloads of hundreds of quality mods and tools.
I just think it needs to be a worthy game in its own right, without being a call back to the mods that gave life to AC.

What form that takes I dont really claim to know, Though it needs to be impressive.
 
Premium
Indeed, if we believe that any title is in competition with any other title, in the sense that we can only play one at the time, then, yes, AC Evo will compete, among any other, with AC.

I do not see my installed SIM as competing with each other. AC does not compete with ACC, in my SIM library, nor with AMS2 or LMU. They are all part of my simulation arsenal, each addition making my collection more interesting and complete.

AC, is using more of my time than some other less used titles, as it offers more of what I like to spend time on. AC Evo will have a place in my SIM family, not replacing any other, like a new born does not replace the elder, it make the family richer.

Because it is made by Kunos, AC EVO does not have to be like AC or replace AC, like ACC did not have to be like AC either. AC Evo can be its own and unique experience building on what was learned with any title before, Kunos title, but not only.

I have enough time, resources and memory room to welcome all new interesting and innovative titles, without dropping any of my favorite, bring them on. :D
When you bring a product to market, then effectively every product on that market is competition. It's not about competition in regard to what people are spending their time on, but where they are going to spend there next lot of available funds.

Its not even about race sims. If anything we present a very skewered niche within the market due to what you have stated, we are likely to buy them all unless something gives us a reason not to, which is the opposite of how the larger market functions.
 
I just think it needs to be a worthy game in its own right, without being a call back to the mods that gave life to AC.

What form that takes I dont really claim to know, Though it needs to be impressive.

I could easily use an updated core sim engine for the existing AC mods.

Even though a lot of skilled modders make cars that handle the sim part more believable/trustworthy, I can't help but notice when it fails anyway (due to the AC sim engine, that is).

A big wish from here is at least a strong rain weather model (speaking track surface response) and tire modelling, besides an improved base suspension modelling.

If I can simultaneously do races in up to 1000 AC mods in an updated sim engine, then I'm sold.

Edit: And fully OK with me with payable DLCs. I'll probably grab all of them, just as I did with AC.
 
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It's not about competition in regard to what people are spending their time on, but where they are going to spend there next lot of available funds.
I agree, with the caveat that, for me, and many others I suspect, for SIM, the available funds is not an issue, as it would be for other items entering a niche, or even not niche market.
If even the little bit invested in this niche hobby, the cost of the SIM, with maybe IRacing being the exception, is not the limiting factor.
Again, I know, some might be struggling and cannot afford to have them all, but in general, if a title has any interest to us, as they say: "money is no object". :D
 
I think the plan for ACE is way more ambitious than it was for AC. I think they want to keep ACE going and support it with official content (cars, tracks) for more years to come than it was the case with AC. Thats why my guess is that they won't want to have the title watered down by allowing mods.


I don't follow this at all, tbh. The only reason AC has had such a long life is modding. Period.

Sure, some people do not like or want to mod their games. Those people are mostly not still playing AC.

If Kunos does not support modding with ACE, it is not going to last long. It just won't. Kunos is keenly aware of what modding has done for the longevity of AC. The only reason ACC didn't support widespread modding is because it was a focused title, with focused content, with a particular license. It was a curated experience. ACE does not have that.

Plus, all of that aside, ACE will absolutely support modding. It's been explicitly stated that the engine was built from the ground up to do so. The official channel for mods, if there is one, may be somewhat curated but that won't be the only place for mods. That's a 100% guarantee. If the title is moddable, there will be a large community releasing mods off platform. Any attempts to curb that will just kill the game, either because it'll be a barren experience that consistently lags behind other titles in content, or because it will generate a lot of ill will in the community and that can, and does, kill entire franchises.

The title is moddable. If it's good enough, modders will flock to it and that will ensure it has a long life. If it's not good enough, then it'll fizzle away.

The long term content plans that Kunos may or may not have are irrelevant. We've all seen the absolute travesty that is the video games industry's love affair with live service titles. Nearly all of them were financial disasters, and that's a big part of the reason developers have been losing jobs by the thousands in the last few years. The few that have made it have been cash cows, but they are the exception. The only such titles in the sim racing communityare iRacing and R3E. The latter isn't even on the radar anymore, and ACE simply can not compete with iRacing at that game. It's decades behind the ball in content, and Kunos doesn't have a team large enough to even remotely bridge that gap.

Kunos knows this. If they want a locked down title, they might make a splash and enjoy success for a year or two. And all that effort making a new engine modding friendly would have been wasted.

It just wouldn't make any sense, at all.
 
Being in competition with your own so called end of life product is a interesting conundrum.

As noted, rF1 was so strong it sunk rF2 (though rF2 was a low grade product/experience on release so it was relying on the mod content that never came to make it worth a purchase)

And in the case of AC, Im sure no one expected CSP and Content Manager to keep the game not only going but growing for a decade.

That's the issue isn't it.

They want their cake and to eat it.

They want DLC revenue. They want console revenue. They want the early stage modding hype/support. They want continued game sale revenue. They want the hardcore simmers. They want the casual console gamers.

You can't have them all.

It's valid to want to try. But they won't find success trying to do them all.
 
That's the issue isn't it.

They want their cake and to eat it.

They want DLC revenue. They want console revenue. They want the early stage modding hype/support. They want continued game sale revenue. They want the hardcore simmers. They want the casual console gamers.

You can't have them all.

It's valid to want to try. But they won't find success trying to do them all.
And there's the thing, it can be done but it takes work and it takes money, if you want DLC sales for all your platforms then go ahead and if you allow modding where platforms allow, you can do that too.

The Game/Sim will have to be complete to satisfy the purchaser, and you can have official 'no frills' online races and championships (with run what we give you but free to set it up how you want, this would include DLC's)
You can also have open servers that can accept modded content for the great unwashed to play with their mates or complete strangers.
You also need to satisfy the 50-80% of the potential customers that only enjoy solo races, so the AI needs to be high priority.

You can Have both 'Modding' and DLC, even where DLC can be modded too.
The DLC however has to be 100% good and worthwhile, I'm not talking about a smattering of different era and class cars and a track, I'm talking about for example, the 1964 WSC championship, the 1971 F5000 season, the 1999 British GT championship, complete in all details, the tracks, the drivers, the cars, and importantly the rules.
then 'Flash Harry the modder' drops a mod in and he can place it where he wants and use it how he pleases, and if you want to ensure a 'non mod theft policy' then it can be done server side...
An official Database could be set up for those that wish to use it for uploading/downloading mods to be used in open servers, as for fees... I can't see there's a need for them, and I don't want folks saying "do you know how much it costs bla bla bla" because there will be a pile of revenue* to be generated, if the job is done with total commitment.

*Both AC and ACC have generated some 20m euros a piece.
 
That's the issue isn't it.

They want their cake and to eat it.

They want DLC revenue. They want console revenue. They want the early stage modding hype/support. They want continued game sale revenue. They want the hardcore simmers. They want the casual console gamers.

You can't have them all.

It's valid to want to try. But they won't find success trying to do them all.
A game for everyone, is a game for no-one.
 
Really hope the new game can be modded in similar ways to the original...

I get the feeling that the halcyon days of the original AC are over. I hope I am wrong. There is no chance Kunos can cover all the things that have been modded by the community. They made a great base handling system and the rest was sort of luck.

We race in a (pre 1990 cars) vintage league and I can't remember the last time we used a stock AC car? Maybe the old 911 Turbo, an E30 M3 or a base MX-5?

The game will be a hit on the consoles though and then they will release AC EVO 2 in a few years.
 

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