Co-op Confirmed for LMU Alongside Second DLC, Coming 24 September

LMU DLC Pack 2.jpg
Image: Studio 397

Will you buy the Le Mans Ultimate DLC 2?

  • Yes

    Votes: 72 23.5%
  • I already have the Season Pass

    Votes: 92 30.1%
  • Maybe

    Votes: 59 19.3%
  • No

    Votes: 83 27.1%

  • Total voters
    306
An update releasing 24 September for Le Mans Ultimate will bring co-op mode, mid-race saving and more alongside the second DLC pack completing the Hypercar grid.

Releasing in Early Access earlier this year, Le Mans Ultimate has seen steady improvement both on the feature and content fronts. Back in July, LMU fans received the title's first DLC pack adding Imola and a pair of hypercars to the roster and now, a second pack is launching in just one week.


In an announcement by Studio-397, Le Mans Ultimate's second DLC will release on 24 September featuring the Circuit of the Americas and the missing Alpine 424 and Isotta Fraschini Tipo 6 hypercars. Alongside it will come a major update including the long-awaited Co-op game mode and mid-race saving.

Additionally, Le Mans Ultimate's price is set to increase for the first time - albeit only slightly. Having launched with a reduced €29.99 price tag in Early Access in February of 2024, the game will cost €35 from October 1 onward. Until then, sim racers can still grab the WEC game at the reduced price.

Le Mans Ultimate DLC 2: Red, White and Blue​

Earlier this month, the FIA World Endurance Championship visited Texas in the United States of America, more precisely the Circuit of the Americas for its sixth round of the 2024 season. One of four new venues for the series this year, the Texan circuit does not currently feature in Le Mans Ultimate.

Circuit of the Americas coming to Le Mans Ultimate in DLC 2.

Circuit of the Americas coming to Le Mans Ultimate in DLC 2. Image: Studio 397

But that will all change in just one week's time when the game's second DLC drops featuring the circuit. A controversial layout pairing intense flowing turns with long straights and a twisty final sector, we have previously debated whether or not it is a fun track to drive. But one thing is for certain, in the real world, a tight battle between the privateer #83 Ferrari and Toyota's #7 led to an epic duel all the way until the end of the six hours.

Sadly, COTA was the first time WEC fans in 2024 did not see the plucky Isotta Fraschini Tipo 6 hypercar. In fact, the Michelotto racer will no longer compete in this year's running with budget and management conflicts putting an early end to the programme. But fear not as, thanks to the second DLC, you will be able to race the boutique brand's prototype around the Austin track in Le Mans Ultimate.

The second content drop also completes the 2024 hypercar grid with the new-for-this-year Alpine A424. Many will love it for its ear-ringing if somewhat flammable Mecachrome engine which we hope will sound just as spectacular in LMU. The Alpine team managed an impressive inaugural podium last weekend at Fuji and will no-doubt be a strong contender in online servers.

Alpine A424 and Isotta Fraschini Tipo 6 in Le Mans Ultimate.

Alpine A424 and Isotta Fraschini Tipo 6 in Le Mans Ultimate. Image: Studio 397

The second DLC pack launches on 24 September and will cost £9.99/€11.99/$12.99 whilst those opting for the £39.99/€35.99/$48.99 Season Pass will receive the pack for free.

New Le Mans Ultimate Game Mode​

Alongside the DLC content release on 24 September, Le Mans Ultimate will also receive a hefty free update bringing numerous fixes in the game's continual development. But bug fixes and quality of life improvements are not quite as sexy as new additions.

As such, the official FIA WEC game will finally get the long-awaited Asynchronous Co-op mode in which players can band together as a team and compete in longer format races against the AI. Once you have completed your set of stints, simply hand the car over to your teammate who can complete their laps in their own time.

Le Mans Ultimate DLC 2 Releasing 24 September.

Le Mans Ultimate DLC 2 Releasing 24 September. Image: Studio 397

An intriguing points system tallying positions gained, pace and clean laps comparing your team with others around the world on a leaderboard may sound like extra complication to the system. But if you prefer simply running your race, that will surely also be possible.

The game mode also introduces the ability to save your game mid-way through a race and come back to it later. So if you want to complete a full 24-hour race solo, you will not need to spend all night scratching your eyes. A feature heavily requested in LMU's recent survey, the developers appear to be listening to their players.

More 2024 Liveries For Free​

Whilst the big content news on 24 September will be the addition of COTA and the two hypercars, all Le Mans Ultimate players will also gain access to a new collection of 2024 liveries. The full 2024 Le Mans grid, excluding LMGT3 cars, will now be available including the unique number panels, one-off liveries and LMP2 field.

More 2024 Liveries coming to Le Mans Ultimate.

More 2024 Liveries coming to Le Mans Ultimate. Image: Studio 397

Plus, more recent special paint schemes such as JOTA's gold and black Mobil1 celebration design from the Circuit of the Americas will also join the fray.

With the new liveries, players will reportedly also be able to select the 2024 season of liveries for a more accurate experience in addition to the 2023 and 'Fill the Grid' options. Until the LMGT3 grid debuts in LMU, the GTE cars already in the game will serve as a stand-in.

What's Next?​

Stated to be available "likely before the end of the year" by Motorsport Games CEO Stephen Hood, private servers are in the works, and with them, a broadcast overlay will come to LMU. Furthermore, the online mode will introduce championships, which will be available for subscribers. Hood knows about the implications of this, stating that "it's up to us to make this a valuable option for those who want to further support Studio 397 and get more from the LMU experience".

Meanwhile, work on VR is still ongoing, with the state of it "still not in a full release state", according to Hood - but those who use the hidden VR option can expect improvements already regardless.

Based on the netcode improvements from the June update, driver swaps are supposedly coming in early 2025.

Will you be picking up the second DLC Pack for Le Mans Ultimate on 24 September? Let us know in the comments below and join the discussion in our Le Mans Ultimate forums!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

It's hype train day...

This is really shaping up to be the endurance racer and physics nerds sim of choice... 62 car grids, mid race saves, co-op mode and the most accurate hypercars on the market...

It's not for those who think endurance cars should be easy... So it ticks a lot of boxes for me...
 
Last edited:
I don´t need a career mode. I need a simple championship. According to me just a sequence of available tracks with a "system" which count the points together :D
It even sounds so simple i cannot believe Devs are ignoring that....

Do the Real World WEC consists of some single events ??? No it´s a goddamn championship season.
I really like what LMU is so far. But i really thinks, this feature is a MUST
(yeah i know never happend with rF2...)
Shockingly, a career mode is not planned at the moment, not even on their roadmap. I guess just like RF2 never had one. Maybe someone will eventually create a mod for tracking a career, so we don’t have to use pen and paper or Excel to make our own. Single series sim, shouldn’t be too complicated!

Also, they are talking about ‘private servers' when they actually mean private lobbies, a private server would be on your own PC, no need to pay a fee for hosting.
 
For those who claim rF2 never had a championship, so don't expect one in LMU.... LMU has gone way beyond rF2. There are things in here and more coming that will never see the light of day in the older sim.
I think the big hurdle for race saves and co-op racing will be saving the state of the car from one driver to the next. Too often loading up a saved or replay race meant you got a brand new pristine car.
 
Premium
Gotta say that's a nice and slick presentation. Also I love their work with UI/UX and typography in the menues.
 
Where are the AI Driver swaps for both the player and AI opponents? This build was supposed to include those changes. I cannot see any mention of it whatsoever in this video.
 
I own the EA version but just tried some rounds using the hidden VR.
I want to play online, so I'm waiting for a propper VR implementation before I spend any more money.

I really like the tire model and the physics - but it seems I have to stay with iRacing.
 
I own the EA version but just tried some rounds using the hidden VR.
I want to play online, so I'm waiting for a propper VR implementation before I spend any more money.

I really like the tire model and the physics - but it seems I have to stay with iRacing.
But now online it crashes? according to you, facing all difficulties is it usable?
 
I own the EA version but just tried some rounds using the hidden VR.
I want to play online, so I'm waiting for a propper VR implementation before I spend any more money.

I really like the tire model and the physics - but it seems I have to stay with iRacing.
The improvements to the hidden VR(might have been better to say UNSUPPORTED) won't be in place until the update in a couple of weeks.
 
Quite a proper career mode was there with Sports Car GT, i loved it.
That was the gMotor engine from before rF1.
Win some races, buy some upgrades, get a higher class car.

Had these nVidia 3D vision shutter glasses hooked up to my GPU, and was playing this in 3D on my 20inch CRT.
Looked awesome for that time.

It's evolving in a really mature endurance simulator the way they are going now.

Get some more liveliness in the pitlane, than we are on!
 
Where are the AI Driver swaps for both the player and AI opponents? This build was supposed to include those changes. I cannot see any mention of it whatsoever in this video.
AI opponents will swap with each other, but it was never promised that you'd swap with AI. Maybe they add that later based on requests, as they've done with many features they have already or are going to add to the game.
 
Actually it was. When they removed the AI toggle feature.
They removed it because it would cause many of issues with the AI in a race. That was not the intended gameplay flow they wanted to introduce the feature. You just toggle AI but don't even toggle to an actual driver from the team. How can that be an intended feature? Devs from the discord already mentioned it was left in by accident hence it got removed.
 
Premium
motorsport games is the cancer of simracing....
we are already on the second dlc and they call it early access
luckily I immediately made the refund when I suspected they were just moneygrabbers
reiza is cancer for you too? ams2 has been in early acces for many years and they sold many dlcs
 

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