Collecting Licenses, Too Much Growth: How Past Mistakes Still Haunt Motorsport Games

Motorsport-Games.jpg
Image: Motorsport Games
Motorsport Games has been a controversial name in sim racing for a few years now. In 2024, the company behind Le Mans Ultimate is trying to right the ship - but what led to its current situation?

Motorsport Games has been in the spotlight of plenty of news stories of the past few years. The publisher who also owns Studio 397 has a difficult standing with many sim racers, to say the least, and the continuous downward spiral of the company did not exactly help things. More recently, MSG shrunk its workforce, with redundancies affecting junior employees in particular.

MSG's current strategy according to CEO Stephen Hood is clear: reduce costs to balance revenue and expenses in order to find an investor or buyer to give Le Mans Ultimate a chance at a future beyond the 2024 WEC content that is still due to be implemented. The company's current situation is a result of mistakes having been made years ago - including one particular game release.

"You have to retrace the steps of Motorsport Games", Hood answered when quizzed about how MSG got into its current tricky situation. "After its formation in 2018, the company grew rapidly. Everybody knows the backstory: We chased licenses, we acquired licenses, we delivered an undercooked NASCAR game. That started the downhill period."

1728990455476.png

Image: Motorsport Games

NASCAR 21: Ignition - Promise Turned Into Problems​

The game in question was NASCAR 21: Ignition, which had a lot of promise on paper - a NASCAR game using Studio 397's physics as a base? Sim racers were excited for that. But then, the game was released.

October 26, 2021, can be considered as the starting point of the Motorsport Games drama. That is when NASCAR 21: Ignition was released - and hardly worked for players. "Gamers will accept late products, but they don't really accept poor or unfinished products - or broken ones, in the case of NASCAR", states Hood. "Gaming is fiercely competitive, players are spoilt for choice. You deliver crap and you get crap results - that's just the way it is."

Apparently, this is something Hood warned MSG about before the release of the game. He left the company in early 2022, but when he came back in 2023, "my email box was still active hand all of my history. One of the last messages I had sent included a point I made to the company, which is "if we release this NASCAR game and it's not ready, we'll never recover"." MSG did release the game - and is still feeling the effects today.

That is not to say that the botched release of NASCAR 21: Ignition was the sole reason for MSG's downturn - although the other reasons are rooted in a similar time frame. The number of licenses MSG held at one point - NASCAR, BTCC, IndyCar, Le Mans, plus the existing platforms of KartKraft and rFactor 2, proved to be too much.

Motorsport-Games-IndyCar-Tech.jpg

The unfinished IndyCar game was relatively far along already. Image: Motorsport Games

MSG Did Not Make The Right Decisions​

"We got too big too quickly", Hood looks back. "We chased licenses, especially during COVID, and thought "we'll figure out how to deliver these things, because we got lots of money". But money is not the solution to everything. You still have to make the right decisions, recruit the right people, and set yourself the right timelines and quality bars in order to deliver. And we didn't."

What MSG also did not do, as Hood stresses, is to steal licenses from other publishers and studios, as some in the sim racing community have accused them of. "The truth behind the curtain is somewhat different to what people discuss on Reddit: "They stole all of these licenses, they made them exclusive, they conned people and they couldn't even deliver the projects". There is some truth to that", Hood admits, but adds: "We did collect the licenses, but back in the day, nobody wanted the IndyCar license. We weren't fighting anybody for it. Nobody wanted the BTCC license. Nobody was at the table."

It is worth noting that Reiza Studios intended to add a Dallara IR-18, the current vehicle run in IndyCar, to Automobilista 2 in 2022, which eventually did not happen. While the car had appeared in screenshots, it was scratched in its authentic form and later morphed into the semi-fictional F-USA 2023. Supposedly, this was related to Reiza's talks with IndyCar and the licensing situation, but the compromise of taking the IR-18 out did allow the Brazilian studio to add Indianapolis Motor Speedway as part of the Racin' USA Pt. 3 DLC. Motorsport Games did hold the IndyCar license at that point already, however.

AMS2-F-USA-2023.jpg

F-USA 2023 car in AMS2 with a 2024 IndyCar livery applied. Image: @Henrique Freitas

LMU As Proof "That We Can Make Something That People Would Enjoy"​

Too much, too fast - it seems like most of MSG's problems boil down to this, and the company still feels the effects of that. While Hood's predecessor (and successor, for that matter) Dmitry Kozko was lauded for in Motorsport Games' statement on his dismissal in April 2023, namely "significant efforts and achievements, especially in fund raising", it looks like Hood employs the opposite strategy.

Having gotten LMU off the ground, even in Early Access, marked an important step in Hood's plan, too.

"The company has been so huge, had lots of missteps, so it actually had to get itself to deliver a project", states Hood. "It's a games company - if you can't deliver a product, what are you doing? Just spending money? Delivery of LMU was to prove that we can make something that people would enjoy, and I think we've ticked that box."

Is it going to be enough to save the Le Mans Ultimate project? Time will tell, but for the sake of those who enjoy the official WEC simulator, we would hope so. LMU has the full 2024 Hypercar grid already available, and the LMGT3 contenders are set to follow soon. Two tracks are missing to fully recreate the 2024 calendar in Lusail and Interlagos, with Imola and COTA having been added in June and September, respectively.

Le-Mans-Ultimate-Imola-Tosa.jpg
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

The funny thing is if it was Disney or Ubisoft they'd be blaming the "toxic fanbase"!! Instead they are owning up to making mistakes, which is pretty refreshing. Bottom line is though, they are putting all their eggs in one basket and HAVE to deliver on LMU. Get it as feature complete as possible. The foundation is there and solid.
 
When you find yourself in that sort of situation some like Hood cut costs by removing some of the junior staff, others may try to go fund raising... both of these solutions cause problems, whether they be from the community claiming that you're 'cold and heartless' or the financial suppoters 'investors' wanting to see profits or their money back.

In a situation like this where you find you have too many licences and don't know what to do with them, then you could...
: look to short term satellite work, you have extra staff to cover that, perhaps even training or work in gaming that's outside of the race sim sphere.
: look to short term lease of some of those licences*, if you're not going to be able to complete all of these projects within their licencing period.
: look to offering smaller studio's short term solutions for project development.
The latter may be seen in the being a short term (one project) Mr 10%, where no secrets are used, simply labour, In the construction industry we might see painters go subbing for another site to get a project done, in the gaming industry is could be 'grid pathing' 'skinning' 'sound work' whatever takes time and holds back projects... hell, even set some on to playing bug spotter.
Expansion doesn't have to be a money grab, you could be seen as an industry 'Angel' instead of a figure of hate and mistrust.

*Where legally possible.
 
RF2 has always been great on track while the rest was always hard to set or calibrate, never simple to use.
LMU seems to have covered some of those issues. They should bring features before content. Online racing isn't enough and co-op will be forgotten in 3 months time.

I'm no fan of iracing but the simple fact that a subscriber can look at his/hers best lap times and compare to the rest of filed is a simple thing, that keeps people engaged. Whenever i join a monza race i have no idea what my best laptime was 3 months earlier in rf2 or LMU. Myabe i'm missing something. HUD in rf2 never had an FFB clip bar (LMU thankfully does), i personally pointed this out in their discord and marcell answered with "i think you can do that with simhub" (something like that). Back in the ISI days they seemed to not care about graphics. What are you people (the developers) thinking? And this also happened with s397 with minor things. Their cars were always bop balanced and updated but if i jump in a MERC GT3 AMG it looks s***... well not good. To finish my rant it seems that people in charge of rf2/lmu over the years tend to forget that these simple things allow the user a better experience, a simpelr one. And these games have a backbone community that seem to love it on track, so the numbers are there to make such improvements.

"LMU is proof that we can do a product people enjoy" with a very good engine that was developed years ago, although improved in the meantime. They forgot that bit. They seem to have added more eye candy stuff.
I've bought the early access but with this whole uncertainty with the future of the product (don't really care about msgs) makes me not very willing to put more money into it. I will keep theirs servers busy though.
 
Premium
What exactly is Motor Sport Games? They have bought licenses and did not do much with them. And they bought Studio 397. But Studio 397 had already rF2 and created LMU out of it. So what exactly has Motor Sport Games brought to the sim racing community? I hope Studio 397 survives and manages to improve rF2 and LMU even further and Motor Sport Games can be history for me.
 
"The game in question was NASCAR 21: Ignition, which had a lot of promise on paper - a NASCAR game using Studio 397's physics as a base? Sim racers were excited for that. But then, the game was released."

Only the ones without knowledge on the matters.. This formula (Nascar game on the gMotors engine) was tried plenty times, even back when EA was at the top of the world with pretty much infinite money to develop it and with a hot streak on the console side, and the result was always from mediocre-at-best (Nascar SimRaceway) to straight hot garbage (Nascar08/09 on the PS3/360 and Ignition).

Also, anyone who knows the sport and tried to play Nascar on games based on the engine, like on RF2, knows that is bizarraly bad to play stock car on ovals in those games, the IA is hopeless, car to car contact is poor and nothing like touch wheels at 200mph etc, etc.. I wonder how they they reached this idea and no one inside the company raised a red flag about.

The project was doomed from the day 1, but holy sh*t, they managed to make the worst try.

Congra...tulations?
 
How many years will it take Reiza to develope a decent indycar experience?
They already have the racing USA dlc cars, the unlicenced indy car which came from an offical model which was changed when the licence fell through, the tracks needed could be built on, who else would be in a postion? iracing? they cant have everything! lol
Its all a real shame because LMU has shown to be a good basis for a sim, if they had put all their eggs in to that basket or at lease LMU plus one other they may have knocked it out the park, instead lots of "smaller" failures.
 
It's sad that the whole S397 era will be remembered as a failure considering what they've done with LMU...

From their early days they've been making massive mistakes... Before the COVID boom they made rF2's excellent tyre code into the SETA code with far too much grip beyond the limit... Which to this day many people complain about as the number 1 reason they don't drive rF2... Even though it had been cleaned up to a decent state by 2022...

Ignition and the licences were all on MSGS and not the developers at S397... There's no denying that MSGS deserves the hate it's had over the years... Most of those in control of sinking the ship aren't around now...

If S397 or MSGS had come out of the box with something akin to LMU for NASCAR they'd be the darlings of the sim racing world right now... Instead both groups early failings continue to haunt them...
"Before the COVID boom they made rF2's excellent tyre code into the SETA code" Are you ok man?
 
Only the ones without knowledge on the matters.. This formula (Nascar game on the gMotors engine) was tried plenty times, even back when EA was at the top of the world with pretty much infinite money to develop it and with a hot streak on the console side, and the result was always from mediocre-at-best (Nascar SimRaceway) to straight hot garbage (Nascar08/09 on the PS3/360 and Ignition).
You're wrong, EA Nascar games with F1 challenge's engine were the PC exclusive versions of Nascar Thunder 2003 and 2004. And Nascar Thunder 2004, although overshadowed by NR2003 in its time, is dtill one of the best Nascar sims.
 
What this company has been lacking since the beginning is being focused on the customers' satisfaction. Nascar Ignition needs a few last fixes, no. Nascar Hear 5 needs 2 small fixes, no.

Cuztomers are more satisfied with LMU, yes it is mainly S397 and MSqg has no other choice that trying to satisfy with this new product. In exchange, rfactor2 is abandoned, letting some customers unsatisfied...

Until this parody of a company is sold, expectong something from it is pure illusion.
 
You're wrong, EA Nascar games with F1 challenge's engine were the PC exclusive versions of Nascar Thunder 2003 and 2004. And Nascar Thunder 2004, although overshadowed by NR2003 in its time, is dtill one of the best Nascar sims.
I only read this now..

No one cares for the PC version of those games, only for the PS2/GameCube ports who used a completely different engine and are different games with the same name.

Just do a Youtube search, NO ONE playing those games uses the PC version, EA cancelled the PC ports after the Simracing fiasco because of poor sales.

Why people here digthe gmotors engine soo deeply? I will never understand.... Looks like a cult sometimes..
 
Last edited by a moderator:

Article information

Author
Yannik Haustein
Article read time
4 min read
Views
5,584
Comments
34
Last update

What are you racing on?

  • Racing rig

  • Motion rig

  • Pull-out-rig

  • Wheel stand

  • My desktop

  • Something else


Results are only viewable after voting.
Back
Top