Issues with red flags, equal performance in two-player career, and more have been addressed with patch 1.05 for F1 23.
F1 23 only released about half a month ago, but the team at Codemasters are hard at work addressing little issues with the game.
The game has launched smoothly for the most part, at least in comparison to many of its predecessors. But it’s still not without some teething troubles, as has come to be expected.
In the latest patch v1.05, what has been changed? Here are some alterations that stand out.
F1 23 Patch – Minor Fixes
Some examples of issues that have been rectified include the FPS drop in night races, two driver career modes being set to equal performance even if realistic was selected, and the safety car and formation lap not being selectable in 25% distance races.
Red flags were a big headline feature returning to the series for the first time since F1 2014. Unfortunately, there was an issue where the running order prior to the red flag weren’t reflected in the starting positions at the restart. This has also been amended.
On the subject of changes made for F1 23 regarding safety cars, the game now allows lapped traffic to be waved through. The game follows the rules and resumes racing at the end of the next lap.
There are additional fixes, all of which can be read in the official patch notes here.
Codemasters mention that the development team are making tweaks in the game following community feedback. To see what bugs are being prioritised, they have a community raised issues thread on the EA forums. They encourage constructive feedback so feel free to bring up any issues there.
What other issues with F1 23 are you wanting to bring to Codemasters and EA’s attention? Tell us on Twitter at @OverTake_gg or in the comments down below!