F1 24 v1.5 Adds MOZA R3 Support, New Ferrari Livery

F1-24-Update-1.5-Ferrari-HP-Livery.jpg
Image: EA Sports / Codemasters
About a month after its release, F1 24 update v1.5 marks the third significant update to the Formula One game already. Another long list of fixes is included, as well as a new Ferrari livery.

After the handling patch and the update to v1.4, a new version of F1 24 is on the grid right after the Spanish Grand Prix: Releasing on June 24 at 10:00 UTC, version 1.5 looks to streamline the experience again with bug fixes and tweaks.

Visually, the most obvious change is with the Ferrari team, which now has its correct name following the HP sponsorship agreement the Scuderia entered in late April. To reflect this, the virtual SF-24 is now adorned with the new livery incorporating the light blue and logo of the new sponsor. Still an unusual look on a Ferrari, but it has been on the real cars since the Miami Grand Prix, after all.

Under the hood, a number of things has been fixed or tweaked. Standout changes are the more effective ERS use for AI cars, a removed bump at Catalunya's turn 13, and multiple fixes to prevent the game from crashing in various scenarios.

More Wheel Support Added​

Meanwhile on the hardware side, some of the more important changes have been made. For one, the Logitech G923's Force Feedback issues on Xbox Series X should be resolved, meaning the wheel base should have FFB at all times.

Even better, two new wheels are now officially supported by F1 24. For one, the Turtle Beach VelocityOne set can now be used with the game, and on the other hand, the MOZA R3 Racing Bundle joins the list of supported devices. While it did work on PC previously already, the official support should mean that Xbox racers can now use the wheel - MOZA's only Xbox-compatible hardware - on their console to play F1 24 as well.

F1 24 Update 1.5 Changelog​

HIGHLIGHTS​

  • Updated the Scuderia Ferrari HP name, vehicle livery, and driver suits​

  • AI will now use ERS more effectively to encourage overtaking and building gaps between one another
  • Fixed an issue which could cause the game to stop on the starting grid and not advance to the race
  • Flattened out a bump in the track surface at Catalunya turn 13
  • Changed the UI colour for Haas & Visa Cash App RB for easier identification
  • Slightly increased the amount of brake pressure needed before ERS stops deploying to help people with controller or pedal problems
  • Fixed a rare crash that could occur when entering the Player Hub from the Main Menu
  • In Multiplayer races, vehicles which crash heavily into barriers will behave more realistically when viewed by other players
  • Fixed a rare issue which could prevent the player from using Engineer commands during a number of sessions
  • All cars will now use the legally correct tyre compounds in Sprint Qualifying 1 & 2
  • Improvements have been made to make simulated AI times more consistent with their on-track times
  • DRS markers have been adjusted to the correct locations at Spa and Melbourne

GAME STABILITY​

  • Fixed a rare issue which could cause the game to crash when accessing the 'messages' tab at the start of season 2 with driver moves enabled
  • Fixed an issue which prevented players from resuming a Two Player Career if at least one player had a refresh rate of 120hz or higher and was playing in fullscreen
  • Fixed a rare issue where the player could become stuck during a Secret Meeting and become unable to progress their Driver Career
  • Fixed a rare issue in My Team Career where the player was stuck due to their timeline failing to advance

GRAPHICS/VISUALS​

  • Adjusted the front suspension on various cars so that they visually attach to the wheels
  • On PC, fixed an issue where the game's UI would not scale up correctly at higher resolutions
  • Improved lighting in the Secret Meeting sequence
  • Fixed a small amount of graphical corruption on the theatre menu screen on the Xbox Series X
  • Improved the quality of the mirrors in the car showroom
  • Fixed a small amount of flickering which would happen during the Driver Career introduction cutscene
  • The "Customise OSD" screen now has the correct sector colours
  • Improved cinematic Safety Car cameras at various tracks
  • Fixed some graphical issues with some casual wear customisation items
  • Improved the reflections on drivers' helmets
  • In F1 World, a character's lost mobile phone has been found and returned to them
  • Fixed an issue where the Safety Car would appear transparent in the pre-race cutscene if collisions were turned off
  • The pre-race cutscene at Monaco will now always highlight the correct driver's name

CAREER​

  • Fixed an issue in Challenge Career which sometimes prevented players from starting a Quick Practice session due to projected component wear
  • Fixed an issue in Two Player Career where a Practice Programme timer could be missing
  • "Average Lap Time" dynamic objectives will no longer include an out lap after a pitstop
  • The player's Fanzone total will be displayed in several places instead of their Driver Room total
  • Fixed an issue in My Team Career where free agents on the driver market screen would appear with the badge and sponsors of the player's team
  • In Challenge Career, the player will be deducted points for small collisions during a race
  • At the end of a season in Driver Career, there is now a wider variety of expected Recognition values when comparing potential new teams

AUDIO​

  • Commentators will now call Juan Pablo Montoya by his correct name
  • Improved audio quality on PS4 & PS5 when headphones are connected to the controller before the game has been started
  • Fixed an issue where incorrect audio could play in the audio settings screen if a lobby host changed the settings
  • When driving out of the garage in Practice and Qualifying sessions the player will now be able to hear the engine starting up
  • During the pre-race cutscene, the commentator will now discuss the featured driver shown on screen
  • Improvements to VO in various languages

PERIPHERALS/WHEELS​

  • Logitech G923 will now have Force Feedback no matter when it is connected to an Xbox Series X
  • Fanatec wheel rim displays will now show MPH when this is the setting in-game
  • Added support for the Moza Racing R3 wheel
  • Added support for the Turtle Beach® VelocityOne™ wheel

MISCELLANEOUS​

  • Vehicles can no longer clip into tyre barriers at Suzuka turn 9
  • The "Customise OSD" screen will now default to the current layout based on the race session you're in
  • A Safety Car or VSC will now show every sector as yellow on the track map for all circuits
  • Fixed an issue in Splitscreen where Player 1's selected driver could appear on Player 2's team selection screen
  • On the Livery Customisation screen, colours will now be reset to default correctly when selecting that option
  • Selecting to hide the MFD UI element from the OSD Customisation screen will now completely hide it
  • Fixed an issue on the Control Schemes screen where the "Unbind" function would no longer work after backing out of the "Confirm Changes" option
  • The "View By" filter in the Goals section of F1 World will now work correctly
  • UDP data should now be correct when dropping into an already existing online qualifying session
  • UDP data for the last lap of a session should now be sent correctly
  • All active Specialists will now have detailed statistics viewable in the post-session result screens
  • Various UI improvements in many areas of the game have been made
  • General Stability Improvements
  • Various Minor Fixes

What do you make of the F1 24 v.1.5 update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Glad to see the improved hardware support but the rest of the changelog seems like corrective action for fundamental issues that ideally shouldn't have been there in the first place, instead of almost 1 month post-launch. Better late than never though.

What's the word on the state of the handling now? Does it still have an overly pointy & unrealistically grippy front end? Is the steering rotation value now correct and not needing artificially higher degrees to smooth it out? Does it feel as good as '23 now or is it worse or better? Are they planning on working on the handling any further?

I'm still on the fence with this years release as '23 is a decent iteration and I'm far from convinced that the core racing experience in '24 adds anything significantly more than I currently have(?)
 
ok the steering rotation is not correct. heard that the ex developer said that they made this year an mistake that is not native or so i cant understood it exactly but the grippy front end i love it the grip in whole i love it. the kerbs could have been more non-forgiving but since 2010 or 2012 i asked why the in every game they made the car is so much understeering i hated it and in high speed curves over 200 km/h if you had a moment sometimes the car weent off you cant get it tamed. now you have the feel to correct almost every snap. best example why its wrong how the games since now were were false is zandvoort f1 cars drive with drs and ers the last corner without getting a snap you couldnt hold off. in the big picture i love the game for the very first time. how it was on the beginning. but before i wanted to give it back why you as? because i saw the esportler complaining the game and i was so sstupid and believed it without even playin. lucky that codemasters couldnt refund it or they didnt want to refund me idk im happy for it. the esportlers are no normal players like us the use every fault of the game to get the quickest and this is a big money question. sure the want the old handling back because than they can be sure to be strong as they were without having to learn something new. immorral people. and the bigger problem they who scream the loudest again codemasters runs behind. sad state

ps. i dont want to attack you Large Style, i just wanted to get my feelings about the game out.
 
Glad to see the improved hardware support but the rest of the changelog seems like corrective action for fundamental issues that ideally shouldn't have been there in the first place, instead of almost 1 month post-launch. Better late than never though.

What's the word on the state of the handling now? Does it still have an overly pointy & unrealistically grippy front end? Is the steering rotation value now correct and not needing artificially higher degrees to smooth it out? Does it feel as good as '23 now or is it worse or better? Are they planning on working on the handling any further?

I'm still on the fence with this years release as '23 is a decent iteration and I'm far from convinced that the core racing experience in '24 adds anything significantly more than I currently have(?)
but in 1.5 were no changes to the handling as i know. 1.0 the original and the updatet with 1.3
 
ps. i dont want to attack you Large Style, i just wanted to get my feelings about the game out.
Never took your words as an attack in the slightest, so no worries mate.
but in 1.5 were no changes to the handling as i know. 1.0 the original and the updatet with 1.3
Yeah, it's because 1.5 had no handling changes that made me wonder if they were reprioritising other work first or had already completely given up on improving the driving, and if it were the latter then what state is the game being left in?

From what I've gathered, plenty of people like F1 24 as it is now (apparently nearer to 23 handling but still with reduced elements of 24) and I'm glad that people like it as is - but I have a rather specific direction that would've appealed to me for '24 (more simulation-based) and it seems that they simply chose another direction (more "arcadey" / accessible) instead. I race in VR too so realism and immersion is a personal priority over anything else.

As the only real change between IRL seasons are car skins / liveries, and as '24 will seemingly only be as good as 23 at best (if that) then I'll skip this years title.
 

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