After all the uncertainty surrounding Le Mans Ultimate's future over the last two weeks, the first patch for Update #2 has debuted in the sim with a healthy list of fixes and changes.
This new patch fixes an impressive number of community-reported issues with Le Mans Ultimate's AI. The AI is strong compared to other sim racing titles in competition, but these new changes will help players in their single-player experiences within Le Mans Ultimate even further. The full patch notes are available on the official Le Mans Ultimate Website - you can also find them below by category.
A lot of code-related changes have been implemented that allow the AI to have a more natural and fluid racing experience, especially around braking and pitstops. These changes, whilst appearing fairly small, should improve the immersion of Le Mans Ultimate.
Hypercar class, Bahrain.
The recommended tyre temperatures for the Ferrari 488 GTE and Oreca 07 LMP2 class have also been adjusted to show a more realistic figure for players to race with.
LMP2 Class, Spa.
What do you think about the new patch for Le Mans Ultimate? Let us know down in the comments below and join the discussion in our LMU forum!
This new patch fixes an impressive number of community-reported issues with Le Mans Ultimate's AI. The AI is strong compared to other sim racing titles in competition, but these new changes will help players in their single-player experiences within Le Mans Ultimate even further. The full patch notes are available on the official Le Mans Ultimate Website - you can also find them below by category.
AI
- Fixed various AI aggression issues
- Various updates to AI drop-back decision logic
- Updated skating animation to occur if any of the two boxes ahead are occupied
- Fixes for AI approaching pit boxes
- Fixes for AI drafting behaviour
- Fixes for some situations when AI are too conservative.
- Improved detection of overtakeable braking zones
- Small tweaks to AI behaviour in safety situations.
- Tweaked AI files to reduce chances of AI trying to undertake cars entering the pitlane at Bahrain, Monza, Fuji, Portimao
- Fixed formation lap skips causing AI to go off track
- Fixed AI that cancels lift and coast failing to pit in time and running out of fuel
A lot of code-related changes have been implemented that allow the AI to have a more natural and fluid racing experience, especially around braking and pitstops. These changes, whilst appearing fairly small, should improve the immersion of Le Mans Ultimate.
Hypercar class, Bahrain.
Vehicle Changes
Whilst a small section of the patch, the vehicle updates mostly consist of manufacture information updates, like for the Alpine A424 LMDh's rev ranges and the Isotta Fraschini's RPM bar.The recommended tyre temperatures for the Ferrari 488 GTE and Oreca 07 LMP2 class have also been adjusted to show a more realistic figure for players to race with.
- Alpine A424 LMDh
- Updated Alpine rev ranges with updated information from the manufacturer
- Flipped traction control readouts on Alpine HUD
- Fixed LOD issue
- Isotta Fraschini Tipo-6 LMH-C
- Corrected RPM bar
- Ferrari 488 GTE
- Corrected incorrect recommended tyre temperatures
- Oreca 07 LMP2
- Corrected incorrect recommended tyre temperatures
- Updated some LMP2 liveries
- Fixed LOD issue
LMP2 Class, Spa.
Circuit of the Americas (COTA)
Ahead of this weekend's Formula One race at COTA, Studio 397 have also shown the American circuit some love with updated grip levels as well as adjusting the AI's racing line and remedying some of the unnecessary bumps along the back straight.- Updated night lighting colours on the tower
- Updated AI lines to reduce the chance of first place getting ahead on a rolling start
- Updated AI line through T7 and regenerated grip
- Fixed some minor bumps near the unused DRS line on the back straight
- Reviewed grip levels and increased by around 1%
What do you think about the new patch for Le Mans Ultimate? Let us know down in the comments below and join the discussion in our LMU forum!