GTRevival: New Name & New Publisher Inbound

Straight-4-Studios-Lister-Storm-Silverstone.jpg
After its long radio silence, there finally is news about GTRevival - although it will not be called that: A new publisher and name for the project are to be revealed soon.

News about GTRevival were frequent in late 2023 and January 2024, but the upcoming racing simulator project by Straight4 Studios has fallen silent since. Behind the scenes, however, work was ongoing, and it resulted in some more interesting news, as OverTake was told at the Secret Meet track day at Silverstone.

Straight4 attended the event to run a Lister Storm GT with Handling Consultant Ben Collins - Top Gear's former Stig - behind the wheel, as well as to scan the car. We were invited to tag along.

The studio had two big pieces of news waiting: First, the game will not be called GTRevival after all. Second, the team has found a new publisher. Initially, Straight4 had signed with Plaion, which has been affected by the financial troubles of Embracer Group earlier this year.

The new publisher and game name are not known yet, but more info will be shared in mid-July, according to Straight4. The upcoming game sees large parts of the original team behind the GTR and Project CARS series reunite to create a new racing simuation.


Studio CEO Ian Bell had briefly broken the radio silence in May, stating that the game would also be developed on a new engine instead of Unreal as initially planned. The reason for this change in course was the VR implementation, according to Bell. Information on what the new engine might be is not available yet.

What do you make of the latest news on the upcoming sim formerly known as GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Very happy to read that Unreal Engine will not be used - it's just not suited to sim racing, getting it to perform is next to impossible (only ACC managed it somehow, and they had to work with Nvidia, and still it's very resource hungry)

I wish Overtake made also an article mentioning the fact that Ogonoski took down both AI "demos" (the AI engineer and the AI commentator) from his YT channel. A lot of people are not aware of this (@Yannik Haustein )
 
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I wonder if that sim will ever be released
'We would like to announce that we have nothing to announce... more later.'

Years after being introduced with grand ambitions, there has been nothing but long periods of radio silence and nothing substantial shown. Why would you have doubts about a game like that? :roflmao:

Even better, what little that was known about it (name, engine, and publisher) has all been scrapped, with nothing revealed about what is being used instead. Sounds like the release is just around the corner...
 
'We would like to announce that we have nothing to announce... more later.'

Years after being introduced with grand ambitions, there has been nothing but long periods of radio silence and nothing substantial shown. Why would you have doubts about a game like that? :roflmao:

Even better, what little that was known about it (name, engine, and publisher) has all been scrapped, with nothing revealed about what is being used instead. Sounds like the release is just around the corner...
AFAIK, this has no relation with GTR3.
 
Though still near nothingburger news, as a VR user I read non-unreal news as real and good news.

But which sim engine will form the basis of this title? Hopefully not a mad one yet again.
 
What was wrong with the Madness engine? Beautiful, powerful, runs smooth (except when hitting objects), low requirements... AMS2 runs like a charm on the highest settings.
Now you wrote it:
"Highest settings".
That cannot be the core sim part, but graphical part. I was solely referring to the first.
Madness Engine is second to none speaking VR performance.
And Reiza have fought any madness speaking the core sim modeling part - still some miles away from their ditto job on the ISI engine with AMS1 (of which with CC VR plugin almost equals the VR performance), but still improving. And myself still racing AMS2 quite frequently on this basis.

I don't expect Bell's team to reach equal core sim levels with Madness. More like a PC4.
 
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