"Last Public Update For At Least A Couple Of Months": Automobilista 2 v1.5.5.5 Released

Automobilista-2-v1.5.5.5-Le-Mans-1024x576.jpg
Reiza Studios has launched another update, with Automobilista 2 v1.5.5.5 and two corresponding hotfixes tweaking the sim further. Additionally, missing objects and seasonal foliage have been added to Le Mans.

Image credit (2): Reiza Studios

Ever since the release of Le Mans and the Endurance Pack Pt. 1 DLC, Reiza Studios have hardly taken a break from tweaking Automobilista 2. Version 1.5.5.5 marks the third update of 2024, and it is “the final complementary update to this Le Mans dev cycle”, as Reiza Founder and Lead Developer Renato Simioni states in the forum post announcing the update.

Despite being only a minor update, Automobilista 2 v1.5.5.5 comes with a few interesting changes. Most notably, Le Mans now features trackside objects that were previously missing. Furthermore, those who are keen on exploring the French countryside outside of its traditional summer setting can do so with the proper foliage to match now. Racing in Fall, Spring or Winter looks the part as a result.

Other adjustments include safety car tweaks, the implementation of blue flags to trackside LED flag panels and the addition of these panels to Estoril (Cascais) and Jerez. Meanwhile, more work has taken place under the hood of AMS2 as well. The computer-controlled opposition should now react better to what is happening around them, also having received tweaks to their grip levels.

Automobilista-2-v1.5.5.5-Le-Mans-Winter-1024x576.jpg

Seasonal foliage is now available for Le Mans in Automobilista 2.

Automobilista 2 v1.5.5.5: Two Hotfixes Deployed Quickly​

More tire tread adjustments have also been implemented for a number of cars. Certain classes’ FFB was adjusted by the update as well.

Of course, updates can introduce further complications. Originally, AMS2 would crash to desktop (CTD) when trying to edit session settings in certain modes. Just hours after the update had dropped, a hotfix was deployed, however. Another one followed the next day, looking to remedy other minor issues that the community had pointed out.

You can find the full Automobilista 2 v1.5.5.5 changelog below, as well as all changes that both of the hotfixes have introduced.

Changelogs​

Automobilista 2 v1.5.5.5​

GENERAL
  • Implemented local blue flag for track flag panels in live play
  • Fixed safety car being loaded in events with flag rules disabled
  • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
  • Trackside vehicle beacon lights will now flick on when there is a full course yellow
  • Fixed issue with the ‘Get closer to your lead’ timer wouldn’t work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
  • Fixed engine always being stopped during pit stops
  • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa

UI & HUD
  • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
  • Added event preset for Endurance Brasil 2023

PHYSICS
  • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
  • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classic, Group A, Aussie Racing Camaro
  • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
  • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)

AI
  • Added track-specific logic to narrowing AI corridors
  • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
  • Reduced effect of water saturation on AI grip levels
  • Reduced AI simplified peak slip angles for all modern slicks
  • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
  • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
  • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
  • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
  • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
  • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)

TRACKS
  • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
  • Added 3D trees to Monza (all versions)
  • Added track flag panels to Jerez & Cascais
  • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

Hotfix 1​

  • Fixed CTD issue that occurred when trying to edit certain sessions

Hotfix 2​

  • Fixed Full Course Yellows input incorrectly disabling on value change
  • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
  • Revised FFB for Vintage Touring Cars (both tiers)
  • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
  • Increased AI corridor fraction for IMS
  • F-Vintage (both gens): Reduced impact of fuel load on AI performance
  • AI rolling resistance calibration for GT3 (both gens), GTE
  • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
  • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
  • VIR: Added custom grip range (same standard as Grade 1 tracks)
  • McLaren 720S GT3 EVO: Corrected contrast on display texture

And what comes next for AMS2? According to Simioni, “this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.” This could refer to the multiplayer overhaul that is on Reiza’s list of improvements, as well as classic Le Mans content that is also planned.

What are your thoughts on Automobilista 2 v1.5.5.5? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Did they give any information on Endurance Pack Part 2. I assume as it may include two new tracks and 4-5 cars it won’t be ready until the end of the year.
 
D
  • Deleted member 526227

Did they give any information on Endurance Pack Part 2. I assume as it may include two new tracks and 4-5 cars it won’t be ready until the end of the year.

In the dev notes of Dec it was mentioned that both classes (LMDh + GT3), as well as GTE, LMP2 and LMP3 should get additions. No further details.
 
Premium
Haven't they worked on a update for it? (Don't know if published.)
There was an update in Jan on this on the forums. Sounds like its nearly there. Quote from Renato on the forums a week or so back:

"To say schedule projections for this update have been unreliable would be a massive understatement so without insisting on that mistake, here is is a status update - we have now updated all the content (cars & tracks) to the latest PBR shaders, audio has been updated to better suit the new audio engine and physics revisions are ongoing. To make up for the delays we´ve elected to to replace the older AMS1 F-Vee & Metalmoro AJR models with the latest higher quality ones from AMS2."

Didn't say when a release was likely, but its not been forgotten.
 
I had some actual spare time on Sunday and gave it a good couple of hours. With my new 4070 super and most options turned up it is really is the best looking vr SIM. I don't want to get into a physics argument but it's fun and the car handling seems more consistent across the board now.

Historic Interlagos and Hockenheim in similarly historic cars was a blast. I'd forgotten how long Interlagos used to be.
 
Premium
I had some actual spare time on Sunday and gave it a good couple of hours. With my new 4070 super and most options turned up it is really is the best looking vr SIM. I don't want to get into a physics argument but it's fun and the car handling seems more consistent across the board now.

Historic Interlagos and Hockenheim in similarly historic cars was a blast. I'd forgotten how long Interlagos used to be.
It's certainly not worth getting into that argument if you are having fun. People seem to forget that aspect.
 
I had some actual spare time on Sunday and gave it a good couple of hours. With my new 4070 super and most options turned up it is really is the best looking vr SIM. I don't want to get into a physics argument but it's fun and the car handling seems more consistent across the board now.

Historic Interlagos and Hockenheim in similarly historic cars was a blast. I'd forgotten how long Interlagos used to be.
Retro Interlagos wears me out in some of the old formula cars with FFB cranked real high. Hell of a good time though.
 
Reiza rF2 update then ?
if AMS2 is at the end of life and they probably work with a standalone AMS3 with rF2 engine, too much superior.

edit : apparently no.
 
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Headline looks like a thunderstorm upcoming.

Regarding sentence "focus to new longer term developments.", I cannot fully put my blinders on in relation to their collaboration with Straight4.

Just hope silence before the storm means something good to AMS2 title.
 
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I admit, I'm liking this game more and more! Now missing the Le Mans classic legend DLC and the second part of the Endurance Pack to make it almost perfect! :D:D
And classic version not just as a "converted" PC2 1971 edition, but burning desire here for a truly lifelike down-to-the-details 1957 edition, instantly warping me back in time when putting on the VR headset. And then add full historic grid in addition. Could be awesome.
 

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