Nordschleife, GT4 and More Confirmed for Rennsport Open Beta

Nordschleife Rennsport Karussell.jpg
Images: Competition Company
After spotting what looked to be the Nordschleife in the Rennsport open beta release reveal trailer, the dev team in their latest Radio Check video have confirmed it and way more in time for the July 10 release.

The open beta for Rennsport is finally on the horizon, with it set to arrive on July 10 on the Epic Games Store for free. Competition Company in their latest update video have revealed more details, the headline of which being that the Nordschleife will be arriving with the open beta.

But there is plenty more to it, including a few new cars, another track - albeit a fictional one - and the first long-awaited idea of what will be their payment model.


New Cars​

The first big addition alongside the Nordschleife is the rather fittingly named Porsche 911 GT3 R Rennsport, a version of the 911 that is not road legal or even conforms to the regulations of any pre-existing racing category. This trackday weapon only weighs 1,240 kilograms and is powered by a naturally-aspirated 4.2-litre Flat-6 engine, it revs up to 9,400rpm and produces 620 horsepower.

That makes Rennsport the first sim platform to feature this car - which was not named for the platform, in case anyone was wondering about this.

Porsche 911 GT3 R Rennsport.jpg

The 911 GT3 R Rennsport's massive wing will surely make it handle like a dream through fast corners.

Next up are some cars that do conform to a pre-existing car category, GT4 to be exact. First up is the BMW M4 GT4 (G82), the same car that sim racers Jimmy Broadbent, Steve 'Super GT' Alvarez Brown and Misha Charoudin were all set to drive in this year's Nürburgring 24 hours.

Also from the GT4 class is the Audi R8 LMS GT4. Meaning now that makes two LMDh cars, two TCR cars, a selection of four GT3 cars and a few more without contemporaries like the Porsche 911 GT3 Cup and Praga R1.

Founder's Pack​

Next up is Rennsport's first step into developing their monetisation model, and part of it may come as bad news to those wanting to drive the Nordschleife on Rennsport without parting with any cash.

The 'Founder's Pack' will provide three tiers of paid content, starting with the Gold membership at €19.99 that provides access to the Nordschleife and one free car token for any future content release. One tier up is the Platinum Pack which will cost €39.99 and features the aforementioned 911 GT3 R Rennsport with one additional livery.

Rennsport Founder's Pack.jpg

Choose from three levels of the Founder's Pack that have different quantities of content.

For the maximum Diamond tier at €69.99, players get an additional 911 GT3 R Rennsport livery and car purchase token. It goes without saying that each higher tier features the content available in the previous tier. If all of that was not already enough of an incentive, maybe this next detail could tempt a few players.

The Nordschleife will not be the only track added to Rennsport, there will be a fictional track called Founder's Track added which takes the shape of the Rennsport logo and set on an island. If you pick up a Founder's Pack, your name will be immortalised on the surface around the circuit.

Rennsport fictional track.jpg

Want your name on the side of this track? Pick up any tier of the Founder's Pack in Rennsport.

What Else?​

Rennsport will introduce a reworked driver progression system, where drivers can earn XP from completing the race, getting the fastest lap, where they finish, the distance driven and how many remaining incident points they have not incurred.

Additionally as hinted at on the Rennsport socials, VR will arrive with the open beta with native support and they are focusing on honing that before they switch their focus over to triple screen implementation. Finally, will Rennsport be available on Steam? The answer is that it will at some point down the line. Also, AI single player racing will eventually be added in the future.


To learn more including the plans for open setups and changeable weather conditions, watch the Radio Check video from the Rennsport YouTube channel.

What do you make of the information revealed in the Rennsport Radio Check? Let us know on Twitter @OverTake_gg or in the comments below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Open beta for free with the Nordschleife, what is there not to like, I have had a beta key for a while, not been in Rennsport a lot, as I am 101% VR and 101% offline, so no VR and no AI, is not that appealing to me.
But the game, for what it has to offer, is not bad at all, for someone to find something of interest to do with it.
Good news.
 
Allow me to be the bringer of somewhat good news. Rennsport when it releases completely will be available on Steam.
Ah maybe so BUT will it be one of these that will still need the epic launcher? I personally have nothing against the epic program as a whole never had any issues with it other than it taking all the bandwidth for downloads if open at the same time as steam.

I'm with most on this though I can't really see where this fits in the sim world. iRacing (no matter if you love it or like me dislike it) has the whole subscription thing nailed down and the player base to go with it. Then you've got the rest of the sims covering pretty much every aspect of car racing possible. And anyone that has played it hasn't really had anything good to say about any of the experience.
 
Premium
Ah maybe so BUT will it be one of these that will still need the epic launcher? I personally have nothing against the epic program as a whole never had any issues with it other than it taking all the bandwidth for downloads if open at the same time as steam.

I'm with most on this though I can't really see where this fits in the sim world. iRacing (no matter if you love it or like me dislike it) has the whole subscription thing nailed down and the player base to go with it. Then you've got the rest of the sims covering pretty much every aspect of car racing possible. And anyone that has played it hasn't really had anything good to say about any of the experience.
No I very much doubt you will need to have the Epic launcher even if you get it on Steam. The Crew Motorfest was initially only available via Ubisoft's own launcher, then it became available on Steam and I don't think it forced anyone to have the Ubisoft launcher.

At most, I could see them making it exclusive to the Epic launcher initially but considering the good faith they need to rebuild with the community, that would only prolong and emphasise the negative perception they have with many people for having the game being locked behind a small amount of keys for so long. So maybe once the game is fully released, it will be on Steam from day 1.
 
Every sim game now its all about VR its mentioned more by users than anything else. You would think developers would catch on by now and make it a must before any kind of Beta, EA, Release ect... Want the best sim/game keep up with the times, triple screen a must and VR also now widescreen.
 
Every sim game now its all about VR its mentioned more by users than anything else. You would think developers would catch on by now and make it a must before any kind of Beta, EA, Release ect... Want the best sim/game keep up with the times, triple screen a must and VR also now widescreen.
Some developers do. Straight4 switched engine(more news coming soon probably) mainly because of VR, Ian wrote that on X. Kunos also seems to have focus on VR with AC Evo, so it seems that all these comments eventually are picked up by at least a part of the dev's. S397 is saying that they take VR very seriously and I expect a good implementation in LMU soon too. We'll see.
 
It'll be very interesting to see how far they get this title... It's come a long way since I first got a key...

I was never keen on the Unreal engine after every other title on it being a mess on the physics as soon as you start making adjustments to set ups... Probably why they've kept it as a default set up title until this point... Gotta calibrate that stuff correctly or they'll end up with ACC's lack of negative effects from too much toe or a backwards caster assignment...

Still needs a fair bit of work because of Unreal, but it does also hold a lot of potential with the elements not only proposed but implemented to date by the team at Rennsport...
 
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