Forza Motorsport Update 1.0
Image credit: Microsoft/Turn 10

Forza Motorsport Update 1.0 Changes Car Progression

Forza Motorsport

The first big Forza Motorsport update is here, and it addresses a significant concern of many players. Car progression should be less of a grind in Forza Motorsport Update 1.0.

With its Builders Cup mode, Forza Motorsport introduced a new way of upgrading cars. Instead of earning credits to spend on parts, players gain car points tied to any vehicle they are driving. These can then be used for upgrades and reset if their build is not satisfactory. With this similarity to an RPG skill tree, Turn 10 and Microsoft have coined the term “CarPG” for the game.

However, while it is a fresh approach, players raised concerns with its initial version. Essentially, they found that it took too long to unlock car parts for their vehicles. This led to players figuring out how to farm credits by enabling all assists and basically have a car run laps by itself.

Forza Motorsport Update 1.0: Faster Unlocks

This concern has been addressed in Forza Motorsport Update 1.0. Tedious grinding should be a thing of the past, as progression has been sped up significantly. The update’s changelog claims that “most car parts should now be unlocked within a single Builders Cup series.

Whether or not this is a bit too fast now remains to be seen. However, the changed mechanic should give players more of an incentive to actually race their cars. At the same time, they should have the opportunity to use more of the 500+ cars in the game – sounds like a good trade-off to us.

Forza Motorsport Update 1.0: Changelog

While the changes to the car progression are the focal point of Forza Motorsport Update 1.0, there is more to it. Stability fixes, particularly for the Xbox versions, are also part of it. A few multiplayer adjustments have been made, too – and much more. Check below to see the full changelog!

Version Number:

  • Xbox Series X|S: 1.494.4196.0
  • PC (Microsoft Store): 1.494.4196.0
  • Steam: 1.494.4196.0

Stability [All Platforms]

  • General stability improvements with fixes for various crash scenarios.
  • Fixed a crash that could occur in the Builders Cup Career Mode after upgrading a car and entering Open Practice in the Fox Body Challenge race on Watkins Glen.
  • Fixed a crash that could occur on Grand Oak Club Circuit during a cinematic when entering Open Practice for the third race of the Builders Cup Intro Series.
  • Fixed a crash that could occur when entering a Free Play race from the My Cars menu if there were too many cars with custom thumbnail images.
  • Fixed a crash that could occur upon loading into a Free Play race. 

Progression [All Platforms]

  • Adjusted car part unlock levels to increase player upgrade options at lower car levels. Most car parts should now be unlocked within a single Builders Cup series.
  • Improvements to ensure Car Affinity manufacturer reward discounts are unlocked when intended – once a player reaches Car Level 50 in a car from the respective brand.

Progression [Xbox Series X|S Only]

  • Fixed an issue that would cause players to lose gameplay progress if they continued to play Forza Motorsport after a new game update has been released.

Graphics [Xbox Series X|S Only]

  • Fixed an issue when entering and exiting the video menu in-game resulted in black levels being substantially raised, creating a “washed out” look.

Multiplayer [All Platforms]

  • Fixed an exploit in Featured Multiplayer where in specific scenarios, a player could post impossible lap times onto the Qualifying leaderboard by entering Qualifying directly from a Practice session. 
  • Resolved an issue where at times incorrect Safety Rating and Driver Skill Ratings were used for matchmaking.
  • Fixed an issue where control of the car wouldn’t be handed back to the player upon exiting the pits in Featured Multiplayer and beginning a solo race in Free Play.
  • Fixed an issue that prevented players from downloading and saving another player’s livery while in a Private Multiplayer pre-race.

Livery Editor [All Platforms]

  • Fixed an issue on the 2016 Ford #66 Ford Racing GT Le Mans while moving a decal around the “Top” or “Hood” of the vehicle while in the Livery Editor which caused decals to appear reflected and offset on the other side of the car.
  • Fixed an issue on the 2018 Porsche 911 GT2 RS where stripe decals would not correctly line-up between the hood, roof and wing.
  • Fixed a crash encountered in Apply Decals when importing a Layer Group from a previous Forza game and then attempting to apply a Vinyl Shape.

Tracks [All Platforms]

  • Updated trackside flag textures on Indianapolis Motor Speedway.
  • Fixed an issue on Le Mans track layouts where a specific curb would stop LMP cars as if they were colliding with an invisible wall.

Physics [All Platforms]

  • Improved wet tire wear rates in conditions where track wetness levels are moderate. Wet tires will still wear quickly in dry or semi-dry conditions.

Tuning Setup [All Platforms]

  • Fixed an issue that prevented players from downloading another player’s custom Tuning Setup while browsing a Leaderboard.

Accessibility [All Platforms]

  • Fixed an issue where custom key binds for a controller or keyboard would not be saved between game sessions.

Accessibility [Steam Only]

  • Fixed an issue where the speech-to-text window did not appear when speech-to-text or text-to-speech would be enabled.
  • Fixed an issue where the speech-to-text or text-to-speech window would persist on-screen for an indefinite duration until the game was relaunched.

Replay [All Platforms]

  • Improved the visuals of the replay camera shown for the last segment of VIR Grand West.

Cars [All Platforms]

  • Fixed an issue with the 1956 Jaguar D-Type where cockpit view would appear too low and clip through the driver’s collar.
  • Fixed an issue with the Alfa Romeo Giuletta Quadrifoglio Verde where the front of the car disappeared after selecting a front bumper visual upgrade.
  • Fixed an issue where the 2014 Volkswagen Golf R side skirts could not be seen after installing a bodykit.
  • Fixed an issue with the 1977 Holden Torana where both Street and Sport Roll Cages would be visibly present on the car after installing a Race Roll Cage.
  • Removed visible graining on the 2021 Lexus LC 500 Race Roll Cage texture.
  • Fixed an issue with the 2004 Porsche 911 GT3, 1997 Nissan Skyline GT-R V-Spec, 2018 Renault Megane R.S. and 2012 MINI John Cooper Works GP where higher-level Roll Cage would be visible on lower-level upgrades.
  • Fixed an issue with the 2021 BMW M3 where the RPM displayed on the digital dash would be desynced with the RPM shown on the Forza UI HUD.
  • Fixed ambient occlusion errors on both the exterior and interior views in the 2016 Cadillac ATS-V and fixed a separate issue of damage geometry clipping when viewing the car from a distance.
  • Fixed an issue with the 2014 Lamborghini Huracan where no light is cast from the car gauge and dashboard cluster, as well as the headlights, taillights and brake lights. We’ve also fixed ambient occlusion errors on this vehicle.
  • Updated the mirror texture of the 2018 SUBARU #1 Adrian Flux SUBARU Racing Levorg GT from a repeating pattern to its intended semi-gloss metallic silver texture.
  • Fixed an issue with the 2020 Chevrolet C8 Corvette Stingray where using the Remove Wing Upgrade left the Stock Wing visible on the car.
  • Fixed an odd behavior scenario that would occur for players who own the Forza Motorsport Premium Edition or Premium Add-Ons Bundle on both Xbox and Steam and use the same Gamertag on both versions where duplicated DLC cars would result in an error message prompting the player to repurchase the associated DLC.
  • Fixed an exploit where DLC car duplicates purchased from the Showroom could be used on another account or platform where the DLC has not been purchased.

Struggling with Force Feedback settings in Forza Motorsport? Check out our Forza Motorsport FFB Settings Guide!

What do you think about Forza Motorsport Update 1.0? Let us know on Twitter @OverTake_gg or in the comments below!

Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia. I have been working in sim racing since 2021 after previously working with pro and amateur sports teams and athletes for a daily newspaper in Wolfsburg. Nothing gets me more excited than motor racing, especially with the beastly machines of the past. A third pedal and h-shifter are not just options for a rig, they are mandatory to me. Avid fan of the IndyCar series (modern and CART/pre-split).