TrackDayR Gets Massive 7.9GB Update

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TrackDayR, the Italian motorcycle simulation, received a complete rework of many of the game's sections. The Unity-engined game also received new content galore. Below is the entire changelog.

The massive update includes reworks of the entire physics engine.

Added Content​

Tracks​

- Adria International Raceway
- Cremona Circuit with the new layout
- Lombardia Circuit
- Michigan MX
- Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks version

Bike​

- New supermoto model (only with foot riding style at the moment)

Changelog​

  • New Center of mass calculation system
  • Improved Suspension System
  • Improved Dirt Tyre Model
  • New Rider Weight manual Front and Rear - this will change the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
  • New Tyre Deformation System
  • New GPU instancing shaders
  • New Helmetcam - Much stable and immersive than before
  • Improved Physics Model for the dirt bikes
  • New in air control physics system for whips and scrubs
  • New Shader with dirt and mud layers for bikes
  • New Shader with dirt and mud layers for helmets
  • New Shader with dirt and mud layers for tyres
  • New sounds for Dirtbike 4t, dirtbike and Supermoto 4t
  • Improved Wheeling Managment
  • Improved in air managment with throttle and rear brake
  • Improved dirtbike position with foot who can keep surface position
  • New vertical and lateral Aerodynamic system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :p
What do you think about this update? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

The problem with bike sims is the controllers. It's one thing to sit in a chair with wheels pedals and shifter, but doing laps with a wheel or hand controller just doesn't quite cut it.........
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Even if you wanted one, I'm not sure they're even still in business...

Everything listed as ""out of stock", and it appears the site has not been updated since 2018 based on the copywrite and blog entries (which is only a year after they started).
 
The problem with bike sims is the controllers. It's one thing to sit in a chair with wheels pedals and shifter, but doing laps with a wheel or hand controller just doesn't quite cut it.........

That`s such nonsense. Sure, it`s not the same as using a wheel for simracing but most bike games/sim games can be played perfectly with a controller.

I`ve played GP bikes for years using a 360 controller and although challenging, it was more than doable. You have enough buttons and axis on a average controller to map all the important stuff like rider weight left/right and front/back aswell as the clutch & the separate brakes.

Due to the nature of 2 wheeled physics (countersteering) you`re never going to recreate a similar realistic input as we have for our 4 wheeled sims.
 
How does this end up on the news page and the release of the Logitiec DD wheel doesn’t?

Don‘t get me wrong, I’m most certainly not a Logitech shill, but I fail to understand why a game that nobody has heard of gets a mention, but a significant hardware release doesn’t.

I think RD needs to declare where it’s priorities lie.
 
Premium
How does this end up on the news page and the release of the Logitiec DD wheel doesn’t?

Don‘t get me wrong, I’m most certainly not a Logitech shill, but I fail to understand why a game that nobody has heard of gets a mention, but a significant hardware release doesn’t.

I think RD needs to declare where it’s priorities lie.
So people start to know about the game? You know "news", not "things everybody already knows about" :)
 
They are affiliates though or at least were when the article came out...

"Update: Unfortunately MOZA Racing has decided, by giving affiliate partners such as ourselves a last minute notice, to cancel all Discount Codes with immediate effect. This means our beloved premium members are not longer able to purchase MOZA Racing goods with the promised 5% discounted rate anymore. We are not happy with MOZA's approach and timing as this gives us no more room to adapt and inform our users properly."
 
This is the 1st time hearing about it, added it to my wishlist as its something id defiantly like to try out
 
I refunded this game, I couldn't assign controls etc. I did read something about they've corrected this, but the only response was that they hadn't. So who knows?
As for content, is this now a motocross game? Is there anyone with current knowledge? Just had my fingers burnt with a different game, so I'm not taking risks right now.
 
I think a tilting rig like the one above is nonsense.
But sitting like in a motorcycle static with proper motorcycle controls could be fun and immersive.

Maybe one day I will built me something, this tt game out for some time is awesome....

Or this one is also good
...but pretty hard to drive because realistic...I guess
 
I think a tilting rig like the one above is nonsense.
But sitting like in a motorcycle static with proper motorcycle controls could be fun and immersive.

Maybe one day I will built me something, this tt game out for some time is awesome....

Or this one is also good
...but pretty hard to drive because realistic...I guess
Hard to drive=Realistic is a stupid MYTH. Riding and driving is much easier in real life, than it is in some "simulators". Even some VERY popular ones. In real life physics and vehicle behavior make sense and are predictable. In many "simulators" it's just speculation. It's coding done by people who maybe don't even drive or ride.
 
There's no better example of a developer who made something with potential, but never took it seriously. In fact, it's so unpopular that it doesn't even exist in the Pirate world. Nobody cares.
I will give it another go, the final one. Maybe they finally got serious and made a proper game out of it. These guys should work with Milestone. They could create something fantastic if they work together.
 
Yeah, bikes don't translate well to sims and I say this as someone who's been riding since 1994. My favourite bike game was the Drive Club one. Utterly unrealistic but still somehow immensely playable. Stuff Milestone knock out is unsatisfying from all angles.

I do agree with the difficult to drive doesn't equal realistic as regards car sims. Modern cars are easy to drive. I was really pushing on the other day and got a little squirmy and I know I'd if tried that corner in my MK2 Golf I'd have been in a field but modern black magic electronics let you push the limits more.
 
Hard to drive=Realistic is a stupid MYTH. Riding and driving is much easier in real life, than it is in some "simulators". Even some VERY popular ones. In real life physics and vehicle behavior make sense and are predictable. In many "simulators" it's just speculation. It's coding done by people who maybe don't even drive or ride.
Well, I meant in terms of physics it is pretty realistic imho
Not meant as it being realistic just because it is hard.
I'm with you there in general
 
Throw stones at me but watched 30 seconds on YT and get bored instantly.
Visuals are bad and the sound too.
With todays possibilities is it really so hard to record properly a bike engine and exaust sound?
 

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Julian Strasser
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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