An image of a McLaren F1 car having crashed in iRacing.

What Sim Racers Need To Know About iRacing’s Damage Model


Emily Jones shows off the newly revamped iRacing damage model in our latest video, and compares it to the competition like from rFactor 2 and ACC.

When it comes to simulating motorsport, there’s one element that always plays a part: damage. Whether it’s punishing those who make an error, or someone deciding they want to unfortunately ruin someone else’s race, it’s inevitable.

Sometimes it’s visual damage, but in most games a car becoming damaged affects the way the car behaves. It can be turned off in some, although many racing purists will want it enabled even if it inconveniences them.

What’s New with the iRacing Damage Model?

About one third of the cars on iRacing have a new damage model that came to the service only in the last few years. Every other car on the game has the hitbox that has been in there since launch.

With the old damage model, the hitbox is made up of spheres that indicate where the car can make contact and collide. Whereas the new damage model uses a hitbox that’s moulded to the car itself, and it’s being slowly applied to every car on iRacing.

The new contact model can allow car parts to detach, including the tyres. But it will take some doing as the damage model is a bit sturdier compared to the old one.

What do you make of the new damage model on iRacing? Tell us on Twitter at @OverTake_gg or in the comments down below!

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