After I got my VR setup just perfectly adjusted for AC (I even got some nice setup with the content manager to have some g force effects visually in VR, which helps a lot with reacting to slides), Im trying now for days to get a good setup for my wheel (Logitech G920) and I believe I also read pretty much every searchable thread about self aligning torque (calling it SAT from now on), but still I have some questions about this.
My biggest problem with the current SAT is not the strength at which the wheel is self turning, but the rotational speed which is in most cases either too slow in turn-in-slide or in the catch-slide. I got some decent results for the "turn in slide speed" when I used a ffb gamma setting of 70% on some cars, but that made the catch slide too slow.
When I tested very high gain values like 150% to 200% I got the SAT speed quite okayish for turn in, but then when the tyres are self catching the slide back from turn was so strong that I could barely stop it with my hands and did just slide to the opposite site.
In real life Im driving an old BMW E36 316i compact for many years now and this car just loves to dance with it back on wet roads and even more in winter time (where I am sometimes putting sandbags in the trunk). But I have driven also enough other cars in my life to say that the "sim" wheel behaviour is rubbish compared. The RL wheel is very easy to turn with just two fingers, also the rl SAT is easy to stop without a lot of muscle strength needed, but the rotational speed of the wheel of course is a lot faster then the gaming wheel. Catching slides in rl is incredible easy compared to the sim, I know that a huge part of it are the missing G-forces, but SAT is playing a huge role as well I think.
The thing is I read so often that the G920 just has too low ffb strength for SAT effects, but I remember the SAT FFB from Project Cars 2 was a lot better than what I have in AC, although this is pretty much the only thing where the FFB was better in my opinion in PC2...
Then there are some cars in AC which have the SAT very nice for me, f.e. the BMW E30 drift car. When I drive that car the SAT feels very natural and easy like it should be (is that really only the custom caster setting on that car ?) Also this car has 900° wheel settings, which I read is bad for my wheel to have a good SAT behaviour, because the G920 is too weak for 900° according to some forum threads, but it works anyway in this case, much better than on other cars for me.
1.) Is there really no separate setting (in .ini files f.e.) for the self aligning torque separated from normal ffb gain (strength) ?
Its weird for me that the only way to get a somewhat decent SAT is to have stronger gain which makes the whole wheel unrealistically hard too steer ( my real life Go-Kart strength might improve though ) I need a setting for "normal ffb effects" and then a setting just for the SAT and even more better would be to have the SAT be adjustable for strength and rotational speed.
2.) I guess, buying a higher quality wheel would not help me in this case, as it would just make my wheel even more harder to get better SAT effects ?
My biggest problem with the current SAT is not the strength at which the wheel is self turning, but the rotational speed which is in most cases either too slow in turn-in-slide or in the catch-slide. I got some decent results for the "turn in slide speed" when I used a ffb gamma setting of 70% on some cars, but that made the catch slide too slow.
When I tested very high gain values like 150% to 200% I got the SAT speed quite okayish for turn in, but then when the tyres are self catching the slide back from turn was so strong that I could barely stop it with my hands and did just slide to the opposite site.
In real life Im driving an old BMW E36 316i compact for many years now and this car just loves to dance with it back on wet roads and even more in winter time (where I am sometimes putting sandbags in the trunk). But I have driven also enough other cars in my life to say that the "sim" wheel behaviour is rubbish compared. The RL wheel is very easy to turn with just two fingers, also the rl SAT is easy to stop without a lot of muscle strength needed, but the rotational speed of the wheel of course is a lot faster then the gaming wheel. Catching slides in rl is incredible easy compared to the sim, I know that a huge part of it are the missing G-forces, but SAT is playing a huge role as well I think.
The thing is I read so often that the G920 just has too low ffb strength for SAT effects, but I remember the SAT FFB from Project Cars 2 was a lot better than what I have in AC, although this is pretty much the only thing where the FFB was better in my opinion in PC2...
Then there are some cars in AC which have the SAT very nice for me, f.e. the BMW E30 drift car. When I drive that car the SAT feels very natural and easy like it should be (is that really only the custom caster setting on that car ?) Also this car has 900° wheel settings, which I read is bad for my wheel to have a good SAT behaviour, because the G920 is too weak for 900° according to some forum threads, but it works anyway in this case, much better than on other cars for me.
1.) Is there really no separate setting (in .ini files f.e.) for the self aligning torque separated from normal ffb gain (strength) ?
Its weird for me that the only way to get a somewhat decent SAT is to have stronger gain which makes the whole wheel unrealistically hard too steer ( my real life Go-Kart strength might improve though ) I need a setting for "normal ffb effects" and then a setting just for the SAT and even more better would be to have the SAT be adjustable for strength and rotational speed.
2.) I guess, buying a higher quality wheel would not help me in this case, as it would just make my wheel even more harder to get better SAT effects ?
Last edited: