IMO, the latest build has has gone backwards and I'm finding the ai is acting like they did in earlier builds and PC2
I've been racing with 100% strength and 110% aggression which to me doesn't seem like any difference than say 50%?
At 110%, just like in AMS1 they rarely block the inside lane and on corner entry they just lineup on the outside in a train and allows you to slip up the inside and gain several spots.
I'm also seeing ALOT of massive track cutting in the opening laps by ai, crashes ,pile ups, weird lateral zig zagging on straights, along with when you pull near to the ai they slide laterally away like you have an invisible bubble around you and they never hold there position.
Hopefully, they will do a dev blog #SOON and give us updated info on what is and isn't working in this title.
Too much has changed in the last year and Reiza has given us very little info on how to optimize things.
Ex. Recommended FFB thread is over a yr old, is real track fully implemented yet, ai aggression working, loose surface physics implemented? Etc.