Assetto Corsa Console Release Delayed

Paul Jeffrey

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Assetto Corsa Console Delay.jpg

Assetto Corsa developers Kunos Simulazioni and distributor 505 Games have announced they plan to delay the console release by six weeks while they add "final polish" to the game, ensuring the best possible experience for fans of the title.

Although pushing back the release from the planned 22nd of April date to early June 2016, Kunos have confirmed the previously announced version 1.5 update for PC remains unaffected and will launch as planned next month.

With stiff competition in the form of the Gran Turismo and Forza Motorsport franchises, Kunos have a tough job ahead of them to steal a share of the console racing marketplace.

Highly regarded by PC sim racers for it's technical accuracy and physics, Assetto Corsa is a detailed and engaging racing simulator with an impressive selection of exotic supercars and machines from the world of motorsport. Initial impressions from those who have tried the game on console are very encouraging and it looks likely that the little Italian developer will take a sizeable portion of Gran Turismo's and Forza's fan base.

Keep an eye out at RaceDepartment in the coming weeks for an exclusive interview with Marco Massarutto, Stefano Casillo and Aris Vasilakos from Kunos Simulazioni.

Press Release
505 Games and Kunos Simulazioni today announced leading racing simulator Assetto Corsa will now hit the track on Xbox One and PlayStation®4 on June 3rd in Europe and June 7th in North America, with additional development time allowed to ensure the console release delivers the most polished experience for simulation racing fans.

Assetto Corsa ups the simulation stakes by emphasizing and focusing on pure physics realism, with precision accuracy across every aspect from the meticulous car handling to the laser-measured tracks. The console release will include such features as:
  • Over 90 high-performance cars, including the Team Lotus 98T, the Pagani Zonda R, the Ferrari LaFerrari, the Mercedes C9 and the McLaren 650S GT3
  • 27 different track configurations, from famed courses such as Silverstone Circuit, Circuit de Spa-Francorchamps, Autodromo Nazionale Monza, and Nürburgring-Nordschleife
  • Single and Multiplayer racing modes, with customizable Race Weekends, preset Challenges or full-scale Career Mode
Assetto Corsa Xbox One .jpg


Don't forget to check out our very own Assetto Corsa forum and Racing Club right here on RaceDepartment. We have a number of quality mods available to download right now and a busy, fun and entertaining Club Racing scene for the PC version of the game. Console Racing Club races will be available upon the release of Assetto Corsa for PS4 and Xbox One.

Are you looking forward to the release of AC for Xbox One and PS4 in June? Do you think it can rival the flagship racing titles in the console world? Discuss in the comments section below!
 
With stiff competition in the form of the Gran Turismo and Forza Motorsport franchises, Kunos have a tough job ahead of them to steal a share of the console racing marketplace.
FTFY

Without a PlayStation 4 title to contend with (2017 anyone?), the only real threat is Turn 10 and Forza.

Console multiplayer lobbies are a known quantity: start race, enter T1, pray, rage-quit. Repeat until you one day actually sneak in that one good race you get a month. Otherwise you just enter every grid with the Benny Hill Theme playing in the background for added ambiance . I had hoped when the new Call of Duty came out the scene would improve but I was sadly mistaken and haven't touched FM6 multiplayer since then. In that regard, there is no competition because there's nothing to compete over. Unless they've covertly figured out cross platform play between Windows 10 and Xbox One, console multiplayer is what it always has been: a lottery at best.

IMHO, their task is a legitimate single player career mode that encompasses the experience of racing to lock down the console racers out there. Forza Motorsports 6 failed in this regard by implementing a rather disjointed mish-mash of races that barely pieced together a cohesive theme other than "go out and race everything by the time you finish". Project CARS had the right idea but blew it in the complexity (can anyone explain those FFB settings?) and made it's finer points rarefied air for anyone to reach. That's before one even considers capturing the feel of driving through both a controller and a wheel. Clearly, racers are prepared to race with controllers though so the demand exists. One need only look at the Assetto Corsa forums here and see the Xbox 360 Controller Settings thread is one of the most viewed subjects on Assetto Corsa by a massive margin. AC is obviously not a car collection game, so will laser scanning tracks and achieving greater racing realism than Forza really been enough to take a chunk out of Turn 10?

I don't know what sort of magic Kunos has in store, but given the immense difficulty of their endeavor, I'm glad they're taking the time to sort out anything they're not 100% on.
 
From my POV it is no surprise the PC 1.5 is coming out before the console release KS creates the new content and updates then 505 converts that into the console, "Egg before the chicken thing" ( Yea! Yea! AC was already borne long time ago! - Netcar) They can then iron out as many things that will pop up on the PC and implement it on the console before the June date.
 
What's wrong with the AMG mate?
Lacking a bit of pace, ACRL has pretty much rated it the slowest but some of the mods promised it gets a lot better come 1.5, they gone as far as giving the Audi and the z4 a 10kg ballast to try and even out the field until 1.5 gets released.

I think it may still be my driving lol but the Season 4 dual champion is driving it as well and was a good 3 seconds a lap off the Audi, BMW and Lambo at spa last round.
 
From my POV it is no surprise the PC 1.5 is coming out before the console release KS creates the new content and updates then 505 converts that into the console, "Egg before the chicken thing" ( Yea! Yea! AC was already borne long time ago! - Netcar) They can then iron out as many things that will pop up on the PC and implement it on the console before the June date.
Sorry, but nothing in your post is correct actually.
 
And not a single **** was given...
Pretty irrelevant release given that probably 5% of people who own it on PC will re-buy it. Also the consoles are a hopeless market for Sim's given that hardly any of the wheels on the market have 100% functionality on PS4/Xbone and 99.9% of organised competition is on PC anyway.

The Forza's, NFS's, Gran Turismo's and even ProjectCAR$ will take a dump on this title sales wise unless the single player content is totally out of this world, which judging by its current state is unlikely.
 
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