Automobilista 2 Updated to V1.3.8.3

V1.3.8.3 CHANGELOG

GENERAL

Fixed championship editor not respecting max opponents and max rounds in some cases
Fixed crash trying to start Stock Car Pro 2022 championship
Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files


PHYSICS

Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics
Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars
FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus
Ginetta G40 (both) Slightly adjusted CoG height, frontend aero
Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4)
F-Ultimate (both gens): Adjusted ERS mapping for Silverstone

AI

Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending
Slightly increased AI hotlap pace push for pratice / quali
Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries
AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup
Adjusted AI grip for Spielberg (both layouts)

AUDIO

F-Reiza: Increased DRS beep volume increase
Added & adjusted several soud effects from trackside objects - helicopter, 747 jet and turboprop animation sound effects

TRACKS

Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo
Buenos Aires: Added VR trackside cameras
Cordoba: Static object LOD corrections
Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022
Minor adjustment to grass friction coefficient

VEHICLES

Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter)
Reduced frequency of exhaust backfires in vehicles in which that is not common
 
I raced the super V8 at Bathurst and it was such a good race. After hoped on AMG GT3 and drove some practice at Imola, and it feels so real. You have a level of control that is even more detailed, yet will punish you if you push too hard. Game is great physics wise. If I was king Reiza, I would super detail how tire wear works. To my knowledge there is no way to shift tire wear left to right. I will admit that this might just be a personal problem, however, it would be nice if you could adjust the springs and dampers to shift tire wear from left to right or vise versus. It is certainly not a game breaking thing and is just more of a detail that can really push the game into the highest levels of sim racing.
 
To my knowledge there is no way to shift tire wear left to right. I will admit that this might just be a personal problem, however, it would be nice if you could adjust the springs and dampers to shift tire wear from left to right or vise versus. It is certainly not a game breaking thing and is just more of a detail that can really push the game into the highest levels of sim racing.
 
Fascinating...
 

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