AC\nodeevent.cpp (23): NodeEvent::render
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (126): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (126): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup