Car Wheels Rotated 90 degrees.

So, I'm making my first mod and I'm finding an error, in showroom, the car looks perfect! However in-game the wheels are rotated by 90 degrees and are pretty large, they also spin that way.

When I am in the showroom, the issue doesn't occur but if I enable "Align Using Data" the issue now occurs. However, when I disable it, it goes back to normal.

How can I fix this?
 
So, I'm making my first mod and I'm finding an error, in showroom, the car looks perfect! However in-game the wheels are rotated by 90 degrees and are pretty large, they also spin that way.

When I am in the showroom, the issue doesn't occur but if I enable "Align Using Data" the issue now occurs. However, when I disable it, it goes back to normal.

How can I fix this?
Your Nulls/Empties for the suspension points are not scaled 1,1,1
 
Your Nulls/Empties for the suspension points are not scaled 1,1,1
Is that in suspensions.ini?

Am I right in saying that this is what has to change?
1658752068625.png
 
Last edited:
Is that in suspensions.ini?

Am I right in saying that this is what has to change?
View attachment 586053
No; in your 3D program you have to have specific null/empties for the engine to know what parts are what. The position, orientation, scale and name of these empties is important. It's all detailed in the pipeline document in the SDK/dev folder in the game's files.

Based on your description, it sounds like your wheel nulls are incorrectly scaled and oriented.
 

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