Hi,
I'm not sure if my assumptions are true, or if they have been discussed (search didn't turn up any stuff). Maybe this can either serve as a kind of PSA or Reality check to my logic.
I've noticed that even though I've been conservative with my CSP settings (i.e. scaled to accomodate a race start/full grid at a steady 60FPS and not thrown every nice thing into it at once), even when I'm running my car along, on a "simple" track, I've had constant max GFX temperatures. Even though I know my card could push more frames than my screen can render.
Normally that's one benefit I get from vsync at my 4K 60hz - it not only keeps the framerates smooth, it offloads the GPU during less intense scenes and allows some cooling.
But I assume that some parts of CSP, even though the visual image is framerate synced, might run faster than 60Hz beneath everything. Meaning - even looking freecam at a blank texture, which normally drops GFX loads dramatically, causes 99% load on my card.
So, what seems to fix it is the framerate limiter built into AC. Setting that to 60 while keeping vsync drops GPU load a lot.
Does this sound logical, anyone else noticed such behaviour?
I'm not sure if my assumptions are true, or if they have been discussed (search didn't turn up any stuff). Maybe this can either serve as a kind of PSA or Reality check to my logic.
I've noticed that even though I've been conservative with my CSP settings (i.e. scaled to accomodate a race start/full grid at a steady 60FPS and not thrown every nice thing into it at once), even when I'm running my car along, on a "simple" track, I've had constant max GFX temperatures. Even though I know my card could push more frames than my screen can render.
Normally that's one benefit I get from vsync at my 4K 60hz - it not only keeps the framerates smooth, it offloads the GPU during less intense scenes and allows some cooling.
But I assume that some parts of CSP, even though the visual image is framerate synced, might run faster than 60Hz beneath everything. Meaning - even looking freecam at a blank texture, which normally drops GFX loads dramatically, causes 99% load on my card.
So, what seems to fix it is the framerate limiter built into AC. Setting that to 60 while keeping vsync drops GPU load a lot.
Does this sound logical, anyone else noticed such behaviour?