Does asseto corsa simulate different suspension configs? (wishbone/macfereson/multilink)

Just curious. Do the cars in assetto accurately depict the differences that a real cars control arm configuration exhibits in real life?
For example, macpherson strut setups have no upper control arm, but double wishbone does (and increased camber control). Lots of cars have different kinds in front vs in back. Or all around.

How does assetto do this?
 
Vanilla AC comes with 4 options, Macpherson strut, double wishbone, solid axle (rear only, cannot steer), and multilink (5 links, for designs that are nearly DWB but the upper/lower arms are 2 single line links instead of triangles). There are some force application bugs in double wishbone that are exposed if you try to use it to trace other designs directly (antisquat forces primarily, making trailing arms behave wrong) so the few cars that come with AC that use another type of suspension just have a DWB set up conventionally, with arm lengths that approximate camber/toe curves correctly.
 
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I'm not sure I understand completely. Are you speaking from a modding standpoint ? or the cars have options to choose from?

I just want to know if a bmw in AC has mac front and not in the back.
And an audi will have DWB front/back. and a porsche will be mac front.. etc etc..

Or are they just all random and trying to approximate the feel?
 
Yeah, from a modding standpoint there's 4 options. Nothing that comes with AC uses multilink.

If it comes with AC it'll use the right one between Macpherson/DWB/solid axle but some cars are none of the above - BMWs/some Porsches use trailing arms in the rear, which AC has DWB instead to match the performance.
 
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