I am trying to add many dynamic objects onto tracks and want to play with the variables but have some questions
Example:
RND_POS_CENTER=-319.09, 104.87, 93.99
How does one obtain these values from a track? What do each of these 3 values represent? Can we set these to 0,0,0? Appears that these numbers play a pivotal role in where the dynamic object randomly appears on each start.
RND_POS_RANGE=1500,10,1000 - The first and last values are map distances in meters. Middle value is initial height of object on track. If the first value represents the distance across the map (let's say 1.5km) then what does the third value represent? How do we know the size of the map? Would we just use the "length" value of the track listed in content manager?
RND_VEL_BASE=0.3,0.2,0.3 - first and last values are speed in meters/sec. Middle value is lift speed. I understand these values
RND_VEL_RANGE=0.1,0,0.1 - what are these values and how do they get applied?
This all seems like a lot of required work if we wanted to add 100+ dynamic elements due to these potentially random values from RND_POS_CENTER
Values for LeMans (13.6km) and Spa (7km) might differ greatly
Objective 1 - make hundreds of balloons appear in random places in the sky properly spread across the entire map - as opposed to appearing within a small section of the sky
Objective 2 - insert airliners and planes at various places in the sky
Objective 3 - place a helicopter along a track route - but how does one obtain those exact coordinates?
I wish there was a tutorial on here somewhere that helps explain these values in details. If something like that exists, please point myself and others to that. Thanks!
Example:
RND_POS_CENTER=-319.09, 104.87, 93.99
How does one obtain these values from a track? What do each of these 3 values represent? Can we set these to 0,0,0? Appears that these numbers play a pivotal role in where the dynamic object randomly appears on each start.
RND_POS_RANGE=1500,10,1000 - The first and last values are map distances in meters. Middle value is initial height of object on track. If the first value represents the distance across the map (let's say 1.5km) then what does the third value represent? How do we know the size of the map? Would we just use the "length" value of the track listed in content manager?
RND_VEL_BASE=0.3,0.2,0.3 - first and last values are speed in meters/sec. Middle value is lift speed. I understand these values
RND_VEL_RANGE=0.1,0,0.1 - what are these values and how do they get applied?
This all seems like a lot of required work if we wanted to add 100+ dynamic elements due to these potentially random values from RND_POS_CENTER
Values for LeMans (13.6km) and Spa (7km) might differ greatly
Objective 1 - make hundreds of balloons appear in random places in the sky properly spread across the entire map - as opposed to appearing within a small section of the sky
Objective 2 - insert airliners and planes at various places in the sky
Objective 3 - place a helicopter along a track route - but how does one obtain those exact coordinates?
I wish there was a tutorial on here somewhere that helps explain these values in details. If something like that exists, please point myself and others to that. Thanks!