I personally adjusted AI, sadly there is no more margin from our side. We can only adjust how the AI drives around the tracks (how late they brake, how early they turn, how much they rely on aero grip, if they have extra grip, etc) but the way they race is what it is, there is no way for a modder to adjust that. If you are very concerned regarding AI, I recommend you to post your experience on the official AC forum, so devs can actually read your experience.
Thank you so much for the reply. I totally understand your limitations as modders in regard to the AI. I didn't think it was possible for you to do much other than what you already described.
Most definitely this is something the guys at Kunos need to take a good look at. I firmly believe that overall the aggression of the AI in close racing situation should be reduced, but in Open WHeel should be reduced accordingly to the type of racing.
In full bodied GT cars or Protos it is annoying and costly to have your bodywork shredded in a racing incident and sometimes it can turn into a race ending incident. But in OW cars any contact is a race ending contact, except for a handful of situations.
Don't get me wrong, I do want aggressive AI. With your bod at Nurburgring I am already at 98% AI in order not to walk away with P1. A bit more experience and a better setup and I'll be at 100% and then what? What about drivers that are much faster than me?
No, I want a good aggressive AI just not one that intentionally pushes my car off track on the straights because they are 2mph faster.
What I find puzzling is that at times I can tell the AI adjust their driving and slow down if they have no passing chance but they are faster. I don't know why they don't react to other cars the same everywhere. Very strange.
Anyway, I have already posted on the main AC forum about this issue about a year ago. It is time for another post. The AI did get better, but they need to work on a Open WHeel AI edition where possible contact overrides any other directive. Maybe they should make the size of OW cars larger in the AI's minds and easily overcome the issue without a lot of fancy coding. That would be enough in a lot of situations and avoid the AI scooping your car off the track.
Thank you for your expert opinion on the mater.