Hi. I've tried installing animated flag marshals into my tracks. I couldn't find any tutorials on how to do it so this is what i did.
Using 3DsimEd imported as objects the .gmt flag marshals from the GTR2 game animations folder.
Placed the objects in correct locations.
Copied and paste the .ani file from a track with animated flag marshals
Edited the text, adding the WXY positional data, removing any irrelevent text. (Crowds, Fans, or excessive marshals)
Ensured objects and textures were packed into the .gtr and map.gtr
the track crashes 3/4 into loading.
Last few lines of text from trace
game.cpp 726: Entered Game::Setup()
hwinput.cpp 6541: Entered HWInput::Setup()
options.cpp 1657: Entered Options::Setup()
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp 4718: Entered Steward::Setup()
dynman.cpp 609: Entered DynMan::Setup()
sound.cpp 723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp 1152: Entered VidMan::Setup()
plrfile.cpp 3793: Entered PlayerFile::Setup()
plrfile.cpp 2936: Attempting to save to USERDATA\my name\my name.TMP
plrfile.cpp 2959: Retcode: 0 for renaming to USERDATA\my name\My name.PLR
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
Can anyone advise what's causing the crash OR the correct way to install animated flag marshals into the .trk
also. The start lights have stopped working. They were working perfectly fine, but i needed to move them, when i replaced the original lights with the new lights they stopped working. All the STlite and STLightglow objects/materials are there, and the pitlane lights arer working. But the start lights just stopped coming on entirely.
One last thing. How to insert crowd noise into the track?
Advice / solutions greatly appreciated. Thanks
Using 3DsimEd imported as objects the .gmt flag marshals from the GTR2 game animations folder.
Placed the objects in correct locations.
Copied and paste the .ani file from a track with animated flag marshals
Edited the text, adding the WXY positional data, removing any irrelevent text. (Crowds, Fans, or excessive marshals)
Ensured objects and textures were packed into the .gtr and map.gtr
the track crashes 3/4 into loading.
Last few lines of text from trace
game.cpp 726: Entered Game::Setup()
hwinput.cpp 6541: Entered HWInput::Setup()
options.cpp 1657: Entered Options::Setup()
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp 4718: Entered Steward::Setup()
dynman.cpp 609: Entered DynMan::Setup()
sound.cpp 723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp 1152: Entered VidMan::Setup()
plrfile.cpp 3793: Entered PlayerFile::Setup()
plrfile.cpp 2936: Attempting to save to USERDATA\my name\my name.TMP
plrfile.cpp 2959: Retcode: 0 for renaming to USERDATA\my name\My name.PLR
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
Can anyone advise what's causing the crash OR the correct way to install animated flag marshals into the .trk
also. The start lights have stopped working. They were working perfectly fine, but i needed to move them, when i replaced the original lights with the new lights they stopped working. All the STlite and STLightglow objects/materials are there, and the pitlane lights arer working. But the start lights just stopped coming on entirely.
One last thing. How to insert crowd noise into the track?
Advice / solutions greatly appreciated. Thanks
Last edited: