Light rendering issue in custom shaders patch

time appropriate greetings,

I was driving a new track called High Force and I noticed a problem with the lights at night. They would turn on only as i passed them driving down the street, only one at a time, and it was as though they were electronic sensor lights. The High force track is obviously not to blame. It is a brilliant track that contours the landscape and is a pleasure to drive. Sim-driving at its finest. I tried some Kunos tracks then, like Spa, and the same issue was present. I tried looking for a rendering lighting category in the settings for a couple a days now, so i have reached the point where i need to ask for help. I have a decent computer with a 2080 graphics card.

Thanks for having a read.

So, I am having some issues with light rendering using CSP 0.1.36.
I can only get one light that is a short distance away to illuminate the surrounding area, then as i drive down the track the lights turn on in sequential order.
Can you steer me in the right direction of settings in CSP to increase the rendering distance of the lights?
 
Maye CSP 0.1.36 is the problem?
See this post

I noticed the same about the missing lights, also upgraded to 0.1.36 myself days ago for GrassFX.


Solution (probably) switch to 0.1.30 or lower

Didn't tested it for myself... will do it later. :)

Curious if that helps.
 
Back
Top