March Development Update

Hmmm......

No mp progress, no mention of AI improved racing lines, multi class scoring in custom championship mode, modding capabilities they mentioned a few months back, retro Nords is still not ready, more bugs that are hard to track down continuing delays and progress.

BUT.....we got more new content for you!!!!! Lol

If improving MP looks doubtful, I hope they focus on Single player and come up with a top notch career/custom mode so I have a reason to wanna fire this game up more.
At the moment it's my Sunday/test drive sim.


I love Reiza and there work ethic, but this engine is proving to be the Achilles heel and putting a dent in their reputation.
 
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they should add this that fits perfectly with the physics of the game ...another F1

Formel1_hovercraft.jpg
 
Those dev updates keep getting worse and worse.
Idk what's more frustrating atm. The fact that they can't figure out the madness engine of that they can't accept that they did a mistake choosing the madness engine in the first place.
I think the complete opposite about it. Automobilista 2 is the best sim for me currently. This while I hated PC2.

The Dev update is great. Reiza comes up with great content once again and do what then can to improve the multiplayer. Despite the bugs that the MP indeed has; I have the most enjoyable online races in Automobilista 2.
 
I think the complete opposite about it. Automobilista 2 is the best sim for me currently. This while I hated PC2.

The Dev update is great. Reiza comes up with great content once again and do what then can to improve the multiplayer. Despite the bugs that the MP indeed has; I have the most enjoyable online races in Automobilista 2.
Great, I'm happy for you and you're not alone in feeling that way. But if we take a look at the numbers we can clearly see that something is not right.
 
Great, I'm happy for you and you're not alone in feeling that way. But if we take a look at the numbers we can clearly see that something is not right.
Yes their marketing is surely not right. They keep the demo online and that demo has the worst possible car that the game has, the demo is absolutely terrible. So after people tried that, they won't buy it. I wouldn't have bought it either if I tried that demo first.

They also made a terrible start; the physics/handing etc. were all not good in the beginning, they should have released it at version 1.3 instead of 1.0. Now it's one of the best out there. Yes very subjective, I know that many feel that all other sims are superiour, I don't agree; AMS2 is different that's why it's hard for most racers to "get used to it".

Also the bugs are of course not helping. The multiplayer, AI, VR still has to many bugs, I of course also agree with that. So that's not right either but that doesn't ruin all the fun for me since the driving experience is for me the best out there, and the content is amazing too and so is the FFB/buttkicker support/VR support.
 
I'm super into the Formula Inter - it reinforces all the reasons why AMS2 is my main sim. Reiza includes lots of racing series for normal people, rather than concentrating exclusively on racing series that are made to amuse billionaires or to advertise products on TV. These cars are made to be fun for the drivers, and safe for hobbyists. This means they have a slower pace and progressive grip loss so that slides are recoverable. There are already so many great series like this in AMS2, like the Caterhams, Ginetta G40, and Formula Vee, and now we can add Formula Inter. A modern formula car with downforce and an H shifter is super exciting!

I will never get an authentic experience of racing F1 cars, because I'm just not a good enough driver to drive them. I haven't dedicated my life to racing. No sim physics will change that. I'm a casual hobbyist, and I want to drive cars that are designed to be fun for casual hobbyists. Reiza seems to concentrate on these types of cars more than any other sim, so I drive AMS2. I'm not really interested in pretending that I'm a better driver than I actually am, though there is nothing wrong with doing that.
 
@coldsalmon
cool, happy to know you are enjoying the game, I cannot.

After 1 year and 8 months I have played the game 45 hours, 50% spent in the menu trying to set the game, minutes wasted in the entry page when playing in a MP game .

The sound too is doubtful, the crash sound sounds like an aluminiun foil...please try ...go in the kitcken take the aluminiun roll foil play a bit with it and after return in position and tell if it does not sound the same.

It's not the demo that discourages the purchase. Looking at the stats with a peak of 1200 in December they have lost almost 400 player in Feb ....are them only the Demo tester? I don't think so.

It is to me a brick holding the door.

They are trying to reinvent the wheel when instead it was enough to take a cue from what are currently the most played games.

When I was looking for play another game, I have installed RBR and in a week I have played it for 50 hours. RBR has a fantastic handling , physics and despite an outdated graphical details is still named the best for the category.

Happy game.
 
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@coldsalmon
cool, happy to know you are enjoying the game, I cannot.

After 1 year and 8 months I have played the game 45 hours, 50% spent in the menu trying to set the game, minutes wasted in the entry page when playing in a MP game .

The sound too is doubtful, the crash sound sounds like an aluminiun foil...please try ...go in the kitcken take the aluminiun roll foil play a bit with it and after return in position and tell if it does not sound the same.

It's not the demo that discourages the purchase. Looking at the stats with a peak of 1200 in December they have lost almost 400 player in Feb ....are them only the Demo tester? I don't think so.

It is to me a brick holding the door.

They are trying to reinvent the wheel when instead it was enough to take a cue from what are currently the most played games.

When I was looking for play another game, I have installed RBR and in a week I have played it for 50 hours. RBR has a fantastic handling , physics and despite an outdated graphical details is still named the best for the category.

Happy game.
And last week I also installed RBR. I had a terrible experience, the physics were not what I expected, I expected the rFactor/ACC/AMS2 of rally but it felt very VERY cheap. As cheap as the graphics; it almost looked like "Stunts" in VR. Realistic in terms of damage behaviour, yes. But that's about it, the driving experience was just not there for me. So in the end it's all super subjective: my opinion and your opinion.

"They are trying to reinvent the wheel when instead it was enough to take a cue from what are currently the most played games."
And what the "average Joe" thinks (because always the "amount of players of AMS2" comes back) doesn't matter at all, F1 2022/Forza/GT/NFS etc. all get played more than AC/ACC/RF2/AMS2/RR/iRacing etc. One of those titles get played more than all sim racing titles combined. This while of all these title's rFactor 2 probably has the best physics/handling etc. if you ask the more educated sim racer. So all those titles should look at the most popular title and copy that? That's what you're suggesting here. I think that that's a terrible idea. All the things that make AMS2 unique appeal to me. That it doesn't appeal to you is clear to me, but that doesn't mean that they did the wrong thing simply because it doesn't appeal to the mass audience.
 
  • Deleted member 197115

Comparing players numbers from different game categories should certainly seal the argument.
Try CSGO next time, or may be apples to apples for a change.
 
Comparing players numbers from different game categories should certainly seal the argument.
Try CSGO next time, or may be apples to apples for a change.
It are both racing games. AC is filled with mostly the same audience as Forza/GT players and is probably the biggest title of the mentioned so called "sim racing" titles. You can see that at the servers of AC; 85-90 percent of the servers are people that drive on 1. The Japanese road track 2. Tourist version of the ring both to show of cars 3. Drifters / ofther fun stuff. Only a small percentage of the AC servers is filled with races like in AMS2.

So I think that my comparison is quite fair here. The audience for the content that AMS2 has is very small. And as I wrote the bugs don't help(especially all the multiplayer bugs), their marketing don't help, their stupid start didn't help and the demo doesn't either. So I acknowledged already the issues here. I chose to live with them, this while I hate the amount of bugs, but many others not, this all explains the small user base.

rFactor 2 sits probably the closest to ams2 in terms of content and driving behaviour and has also a quite small user base and has a development cycle that is around double as long as AMS2, in terms of years, have to look up exact numbers but you get the point probably. And weirdly enough these days it's easier to find a nice public lobby in AMS2 than in RF2, this even while the player base is smaller according to steam. I know this pretty well since i love both sims and I only drive online.
 
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From all (rf2, AMS1, RRE, LFS, RBR, iRacing, AC, ACC) my sims AMS2 still the worst physics and handling and I am sad to say the old REIZA Studios is gone. AMS1 is still better in physics and feel also handles Direct Drive wheels 100 times better than the new AMS2. My opinion the biggest mistake they ever made is to go for the PC2 crap engine (maybe they planed to go for the consol market) But this is only my 50 cent.
 
From all (rf2, AMS1, RRE, LFS, RBR, iRacing, AC, ACC) my sims AMS2 still the worst physics and handling and I am sad to say the old REIZA Studios is gone. AMS1 is still better in physics and feel also handles Direct Drive wheels 100 times better than the new AMS2. My opinion the biggest mistake they ever made is to go for the PC2 crap engine (maybe they planed to go for the consol market) But this is only my 50 cent.
For me it's the best currently, on par with most subjects compared with rFactor 2(I mostly play both side by side). AMS2 gives me the most real/alive car feeling of all sims. The other sims feel more artificial to me. So it's super subjective. I have a DD2.
 
For me it's the best currently, on par with most subjects compared with rFactor 2(I mostly play both side by side). AMS2 gives me the most real/alive car feeling of all sims. The other sims feel more artificial to me. So it's super subjective. I have a DD2.
my friend you are unfair!
I'm already envying your joy for the game now you make me envy your equipment too, too bad I can't only enjoy the game for what it is! :)

take it easy really
 
AMS1 is still better in physics and feel also handles Direct Drive wheels 100 times better than the new AMS2.

my friend you are unfair!
I'm already envying your joy for the game now you make me envy your equipment too, too bad I can't only enjoy the game for what it is! :)

take it easy really
My mention about the DD2 was because of this reply above here. If I wanted to show off, what you're suggesting here, then I would have named other things then a wheelbase lol but I'm not the show off type of guy so don't worry and enjoy whatever you enjoy to race in sim racing.
 
Ok, I have Simagic Alpha and Invicta pedals, so let's be clear I am happy when you guys have a good feeling by AMS2, but every time they patch they application you need to re-setup the FFB plus the USA open wheeler is so far from "sim" realism. Yes they Brasilien Stockcars are great but still the mad engine is not worth the effort. Also they DLC policy is total wrong, first fix your crap , then you can bring out the DLC's.
And be honest AMS2 will never compete with iRacing MP, sad but trough, REIZA have done nothing to fix they MP problems.
 
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