more dynamic damage

I would like you to dedicate more to show more dynamic damage, examples, exits from the lane in certain parts dirty the car's air intakes and brakes, collisions with debris that when passing over can puncture tires, radiators, in short that accidents or escapes had more real effects in the dynamics of racing.
 
debris needs pace cars. even collisions with walls or other people are too light. we don't need it 100% realistic but 80% seems good. U have to fear to end your race and others races if u take too much risks or overdrive
 
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