Requirements:
1) Download these tools: https://www.racedepartment.com/threads/motogp-18-modding-tools.153829/#post-2765300
2) You need Unreal Engine Editor.
3) Also make sure you have Python 2.7 installed.
Video tutorial (How to edit skins):
Text tutorial (skins):
In the tutorial we'll modify a bike skin, but once you know the method you can try with something else.
Section 1: Export
Section 2: Import back in game
Part 1: Prepare your modded textures.
Basically we need to convert our modded .tga texture to .uasset.
- Launch Unreal Engine editor. Select Blank Project, name it "MotoGP18". Click on Create Project.
- Delete the Starter Content.
- Drag your modded texture where the starter content was.
- Click on File->Save all. This way you will not need to create a new project next time.
- Click on File->Cook content for windows. Wait till it finishes. You can close Unreal Engine now!
Part 2: Repack.
Go into "Import in game" folder. There you will see a folder called "motogp18". Inside it, you need to create the same Directory where you extracted the file from in Umodel:
motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures
Create the missing folders.
- Go to Documents\Unreal Projects\MotoGP18\Saved\Cooked\WindowsNoEditor\MotoGP18\Content
here you will wind the files UnrealEngine cooked for you. You should have 3 files. Copy ALL of them into
motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures.
We're almost done!
- Go back into the root of folder "Import in game". Hold down CTRL+Shift and right click->Select "Open command window here". Copy paste this:
u4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18
Once it's done (it's quick), you will have a file called "pakchunk0-WindowsNoEditor_X.pak". Replace the X with something else, like "pakchunk0-WindowsNoEditor_MyMod.pak"
Copy the pak file you created and paste into:
C:\Program Files (x86)\Steam\steamapps\common\MotoGP™18\motogp18\Content\Paks
or wherever you have installed the game. Make sure you copy it where all the other pak files are.
You're done! Check your mod in game.
1) Download these tools: https://www.racedepartment.com/threads/motogp-18-modding-tools.153829/#post-2765300
2) You need Unreal Engine Editor.
3) Also make sure you have Python 2.7 installed.
Video tutorial (How to edit skins):
Text tutorial (skins):
In the tutorial we'll modify a bike skin, but once you know the method you can try with something else.
Section 1: Export
-Launch Umodel.exe (It's in the modding tools)
-Insert the path to MotoGP18 or navigate to it (Normally it is: C:\Program Files (x86)\Steam\steamapps\common\MotoGP™18 or wherever you have installed it).
Select "PC" in the Platform setting and then hit OK.
-You'll know have a windows with all the directories of the game. Navigate to: motogp18\Content\assets\graphics\vehicles\bikes\bike009'
You'll see a folder for each element of the bike (3D mesh, animation, textures..)
Click on skeletal_meshes and then on bike009.uasset. You'll see a 3D preview of the object.
If you click on "Tools->Export current object" Umodel will export everything related to the object, but we only need the bike texture.
- Press "O" to exit the 3D preview. Click on "textures" and find the bike livery (it's "livery009_d.uasset". Click on "Tools->Export".
-Umodel will automatically create a folder called "UmodelExport" located where Umodel.exe is.
You can now find the texture (.tga format) and edit it!
-Insert the path to MotoGP18 or navigate to it (Normally it is: C:\Program Files (x86)\Steam\steamapps\common\MotoGP™18 or wherever you have installed it).
Select "PC" in the Platform setting and then hit OK.
-You'll know have a windows with all the directories of the game. Navigate to: motogp18\Content\assets\graphics\vehicles\bikes\bike009'
You'll see a folder for each element of the bike (3D mesh, animation, textures..)
Click on skeletal_meshes and then on bike009.uasset. You'll see a 3D preview of the object.
If you click on "Tools->Export current object" Umodel will export everything related to the object, but we only need the bike texture.
- Press "O" to exit the 3D preview. Click on "textures" and find the bike livery (it's "livery009_d.uasset". Click on "Tools->Export".
-Umodel will automatically create a folder called "UmodelExport" located where Umodel.exe is.
You can now find the texture (.tga format) and edit it!
Section 2: Import back in game
Part 1: Prepare your modded textures.
Basically we need to convert our modded .tga texture to .uasset.
- Launch Unreal Engine editor. Select Blank Project, name it "MotoGP18". Click on Create Project.
- Click on File->Save all. This way you will not need to create a new project next time.
- Click on File->Cook content for windows. Wait till it finishes. You can close Unreal Engine now!
Part 2: Repack.
Go into "Import in game" folder. There you will see a folder called "motogp18". Inside it, you need to create the same Directory where you extracted the file from in Umodel:
motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures
Create the missing folders.
- Go to Documents\Unreal Projects\MotoGP18\Saved\Cooked\WindowsNoEditor\MotoGP18\Content
here you will wind the files UnrealEngine cooked for you. You should have 3 files. Copy ALL of them into
motogp18\Content\assets\graphics\vehicles\bikes\bike009\textures.
We're almost done!
- Go back into the root of folder "Import in game". Hold down CTRL+Shift and right click->Select "Open command window here". Copy paste this:
u4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18
Once it's done (it's quick), you will have a file called "pakchunk0-WindowsNoEditor_X.pak". Replace the X with something else, like "pakchunk0-WindowsNoEditor_MyMod.pak"
Copy the pak file you created and paste into:
C:\Program Files (x86)\Steam\steamapps\common\MotoGP™18\motogp18\Content\Paks
or wherever you have installed the game. Make sure you copy it where all the other pak files are.
You're done! Check your mod in game.
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