Hi I've been fiddling for weeks customising mechanical damage, making it if I hit things at 50+ your not able to drive away which I have managed in fact I've managed everything except realistic tyre punctures/ bursts
This is what I've got! Bare in mind this is the original
As you can see the first code is a lot more different than the second but I don't get anymore puntures so I thought maybe lowering values might be the way to go so I had this
I drove about 1/4 of the stage and my wheels popped for no reason so I changed
wheels didn't pop so I figured high was better for the (wheelBurstSpeed="xx.xxxxx) & wheelBurstTravel="xx.xxxxx") so I fiddled with it a bit more with no luck
Anyone got any ideas on how to increase the chance of punctures/bursts?
PS anyone know how to increase the chance of panels and wheels wing mirrors etc coming of when crashing?
Code:
<!--Tyre damage parameters
wheelBurstMultiple - Multiple of car mass to trigger burst
wheelPunctureMultiple - Multiple of car mass to trigger puncture
wheelBurstSpeed - When punctured driving above this speed eventually causes wheels to burst
wheelBurstTravel - When punctured driving at speed more than this amount(m) the wheel bursts-->
<TYRE
wheelBurstMultiple="90.00000"
wheelPunctureMultiple="51.50000"
wheelBurstSpeed="36.000000"
wheelBurstTravel="100.000000">
</TYRE> <!--Tyre damage parameters
wheelBurstMultiple - Multiple of car mass to trigger burst
wheelPunctureMultiple - Multiple of car mass to trigger puncture
wheelBurstSpeed - When punctured driving above this speed eventually causes wheels to burst
wheelBurstTravel - When punctured driving at speed more than this amount(m) the wheel bursts-->
<TYRE
wheelBurstMultiple="32.50000"
wheelPunctureMultiple="88.50000"
wheelBurstSpeed="14.000000"
wheelBurstTravel="100.000000">
</TYRE>
This is what I've got! Bare in mind this is the original
Code:
<!--Tyre damage parameters
wheelBurstMultiple - Multiple of car mass to trigger burst
wheelPunctureMultiple - Multiple of car mass to trigger puncture
wheelBurstSpeed - When punctured driving above this speed eventually causes wheels to burst
wheelBurstTravel - When punctured driving at speed more than this amount(m) the wheel bursts-->
<TYRE
wheelBurstMultiple="22.00000"
wheelPunctureMultiple="11.00000"
wheelBurstSpeed="25.000000"
wheelBurstTravel="400.000000">
</TYRE>
As you can see the first code is a lot more different than the second but I don't get anymore puntures so I thought maybe lowering values might be the way to go so I had this
Code:
<!--Tyre damage parameters
wheelBurstMultiple - Multiple of car mass to trigger burst
wheelPunctureMultiple - Multiple of car mass to trigger puncture
wheelBurstSpeed - When punctured driving above this speed eventually causes wheels to burst
wheelBurstTravel - When punctured driving at speed more than this amount(m) the wheel bursts-->
<TYRE
wheelBurstMultiple="0.11111"
wheelPunctureMultiple="0.11111"
wheelBurstSpeed="2.000000"
wheelBurstTravel="4.000000">
</TYRE>
Code:
<!--Tyre damage parameters
wheelBurstMultiple - Multiple of car mass to trigger burst
wheelPunctureMultiple - Multiple of car mass to trigger puncture
wheelBurstSpeed - When punctured driving above this speed eventually causes wheels to burst
wheelBurstTravel - When punctured driving at speed more than this amount(m) the wheel bursts-->
<TYRE
wheelBurstMultiple="22.00000"
wheelPunctureMultiple="11.00000"
wheelBurstSpeed="12.500000"
wheelBurstTravel="50.000000">
</TYRE>
wheels didn't pop so I figured high was better for the (wheelBurstSpeed="xx.xxxxx) & wheelBurstTravel="xx.xxxxx") so I fiddled with it a bit more with no luck
Anyone got any ideas on how to increase the chance of punctures/bursts?
PS anyone know how to increase the chance of panels and wheels wing mirrors etc coming of when crashing?