https://www.starvr.com
Someone knows the price?
Better then pimax8k?
Can't wait to try 210degree sight!
Someone knows the price?
Better then pimax8k?
Can't wait to try 210degree sight!
Everyone SuperSamples to at least x2 (SteamVR) to make things look acceptable. That will just move SS resolution closer to native, without impact on performance. Plus they feature Foveated rendering which should do full rendering only at where your eyes focus, not sure how that will work with existing titles and GPUs but you can read about this here
https://uploadvr.com/starvr-one-90-fps-steamvr/
BTW, resolution jump from Vive Pro and Odyssey is not that great.
1830×1464 vs 1440x1600
Don't think this is enough to get rid of severe SDE.
Opposite here, quite happy with FOV but SDE, esp on distant objects just kills me. And I am using 250% SS.SDE doesn't bother me in the Rift, but the narrow FoV does. Peripheral vision is important in motor racing and the current HMDs chop that off. I'd be very excited to try a 210 degree FoV HMD in a sim, I think it'd be a game changer.
What catches me out with the narrow FoV of the Rift (even with Crew Chief doing its normal excellent thing) is not noticing cars alongside me until they are pretty much level. This is where I think better peripheral vision would greatly help, apart from adding to the overall depth of immersion and sense of presence. If the Pimax can deliver higher resolution AND wider FoV without horrendous warping then I won't mind spending a small fortune on it and a new GPU to achieve that.Supersampling isn’t going to change physical pixel pitch and density so a native resolution upgrade is still going to be beneficial. It’s not like SS can’t be applied to next gen units for further benefits.
The FOV is something I paid attention to last night when driving the ring. Basically with a wider FOV there would be more eye turning than head turning to see through the corner. Being able to see track edge from the corner of the eye without any movement would help with car placement also.
What catches me out with the narrow FoV of the Rift (even with Crew Chief doing its normal excellent thing) is not noticing cars alongside me until they are pretty much level. This is where I think better peripheral vision would greatly help, apart from adding to the overall depth of immersion and sense of presence. If the Pimax can deliver higher resolution AND wider FoV without horrendous warping then I won't mind spending a small fortune on it and a new GPU to achieve that.
Having said that I still think the VR sim racing experience in the Rift is incredible, even with the slight scuba mask tunnel vision and SDE.
And the helmet .You could argue that rift is simulating real life. Drivers getting tunnel vision as soon as they are under pressure
Yeah, a helmet does narrow your FoV but not to the extent that the Rift currently does.And the helmet .
Everybody's real-life peripheral vision is a blurry mess - it's just how our eyes work. Peripheral vision is there to help sense movement and to indicate that there is something there, not necessarily what that thing is. If it's of interest we turn our heads to see it in focus. A blurred image around the perimeter of an HMD isn't therefore necessarily a big disadvantage, and if resolution is deliberately reduced (like with foveated rendering) then it can offer a useful performance boost.And image is sharp only when looking dead on at the center sweet spot.
Diminishes advantage of increased FOV, unless oprics improved as well.
About FOVRendering, I've been wondering for a while why do they need fancy tech with eyes tracking if with Fresnel lenses we are still getting sharp image only at the center. Can as well just do full detailed rendering only there, at the optical sweet spot.Everybody's real-life peripheral vision is a blurry mess - it's just how our eyes work. Peripheral vision is there to help sense movement and to indicate that there is something there, not necessarily what that thing is. If it's of interest we turn our heads to see it in focus. A blurred image around the perimeter of an HMD isn't therefore necessarily a big disadvantage, and if resolution is deliberately reduced (like with foveated rendering) then it can offer a useful performance boost.