Quick & Easy Car Customization for Beginners

Misc Quick & Easy Car Customization for Beginners 1.3.2

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digitalvei submitted a new resource:

Quick & Easy Car Customization for Beginners - Easily enhance car visuals and immersion in Assetto Corsa with simple Notepad customizations

This base code is perfect for beginners looking to enhance their car's immersion and visuals in Assetto Corsa using simple Notepad customizations. Works for any cars, no need for complicated software—just straightforward code adjustments to take your cars to the next level only using Notepad.

With this mod, you’ll be able to:
  • Two-Color Blinking Pit Stop Lights for a more dynamic look during pit stops.
  • Blinking Brake Lights that react to hard braking, adding an...

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digitalvei updated Quick & Easy Car Customization for Beginners with a new update entry:

Added more contents

Changes & Additional contents :
  • Added part 2 tutorial video
  • Improved the default parameter values from previous version for easier use.
  • Added more hints & description for crucial parameters.
  • Driver Animations : Sets of throttle & brake feet animations, paddle shifter & stick shift animations
  • Various custom emissive indicators
  • Custom paintjob : metallic, chameleon, pearl
  • Exhaust smoke & flames, exhaust glow, shaking exhaust
  • Dynamic intro camera.
Please...

Read the rest of this update entry...
 
I haven't really had a chance to get deep into the refracting headlights. Just did trial and errors and it was quite a long time ago :/

I mean if I just look at this example from one of the car :
Code:
[REFRACTING_HEADLIGHT_2]
SURFACE = 47_T
INSIDE = 124

ABSORPTION = 0.112000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.650000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.018500
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.570000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.600000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.463107,1.914755
NM_SHARE_EXT = 0.870000
NM_SHARE_INT = 0.910000
ORIGIN = 0.669666,0.463108,2.064984
RADIUS = 0.176149
REFLECTIVENESS_DIFFUSE_MULT = 13.300000
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


Too many parameters that i haven't fully understand hehe. Some codes are simpler, but this one is one of the most complete code that I found in a car in my game. Also I think it's dependent to the car's LOD quality.

Check here: https://github.com/ac-custom-shaders-patch/acc-extension-config/issues/265
 
This isnt just for beginners. I think I have over 5000hrs and its one of the most useful things I have found for Assetto. Again, thank you!

Even adding descriptions is so appreciated.
 
Last edited:
This isnt just for beginners. I think I have over 5000hrs and its one of the most useful things I have found for Assetto. Again, thank you!

Even adding descriptions is so appreciated.
There's more to come soon after I finish making the part 3 video. Same here, after years playing, it always surprise me with new things to learn, I just share what I've learn and the fun that comes while playing the game. Glad you enjoy it.
 
Wow, an exceptional work, I love it! However, could you include a basic UI in the future, like the Paintjob app to automate text work? For example, you could change the texture by clicking and showing a square with the PNG texture file of your choice in the UI (carbon fiber).
 
Wow, an exceptional work, I love it! However, could you include a basic UI in the future, like the Paintjob app to automate text work? For example, you could change the texture by clicking and showing a square with the PNG texture file of your choice in the UI (carbon fiber).
Can you elaborate more on the basic UI? Looks interesting.
The codes in the "base code" is like a compilation some of the common codes found in either Kunos cars or mod cars, I made some adjustments to make it easier once it's applied, therefore it requires further adjustments in the values to fit the style that the user want.
If you're thinking about actual app like LUA or Python app, I don't think I will have the time to made it from scratch at the moment. But you have my curiosity hehe.
 
digitalvei updated Quick & Easy Car Customization for Beginners with a new update entry:

Still working on part 3..

More descriptions like these will be added to the BASE CODE, available with the next update, alongside Car Immersion Enhancements Tutorial Part 3. You’ll find two types of descriptions: general descriptions and specific parameter hints. Got questions or requests? Feel free to drop them in the comments while everything’s still in the works!
Things are going slow atm :/

View attachment 790615

View attachment 790616

Read the rest of this update entry...
 
digitalvei updated Quick & Easy Car Customization for Beginners with a new update entry:

New contents added

1.3.0 Changelog :
  • Added more tutorial contents
  • More parameter & values descriptions in the base code.
  • Underglow Lights: Static underglow, breathing & pulsing underglow, multi color with breathing/pulsing underglow.
  • Endurance Lights: Standard customizable interior light
  • Custom Brake Disc Glow: Added various shape and colors .dds textures.
  • Immersive Audio: Basic guide for interior & exterior audio.
  • Added Youtube video guide

Read the rest of this update entry...
 
This content is amazing.
One question about something that I've seen happens with every ppfilter, so might be cars related?

Lens flare on cars has such a short distance vs ambient lights (in the track)... You have to be very close to cars for them to display the lens flare in the lights, you think that's something that can be changed?
 
This content is amazing.
One question about something that I've seen happens with every ppfilter, so might be cars related?

Lens flare on cars has such a short distance vs ambient lights (in the track)... You have to be very close to cars for them to display the lens flare in the lights, you think that's something that can be changed?
Not quite sure, but you can always compare mod cars vs default Kunos cars, because most of the time Kunos cars using that 'safe zone' settings on the paint surface. They're not having too much values on certain parameters like the speculars and any of the reflective settings. I think it's better to compare it first before jumping in further modifications. The Kunos tracks on the other hand, they're really different and a bit un-uniformed, some has a very dark AO, some track has locked in the night light pollution, etc. So... there are many factors lol.
 
Have anyone try this with VR? I wish there is a way to edit during VR
The customizations you apply to the cars should work perfectly fine in VR. As for editing during a VR session, I’m not entirely sure, but if you can open Notepad, Windows Explorer, and similar tools within VR, it should work just fine. I’m not a VR user myself, so let’s see if any VR users can chime in and share their experience with editing while in VR.
 
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