Really excessive juddering on big maps - more than others seem to have.

So I know there is an engine limitation that on big maps you will get some stutter/shaking, it's unavoidable. However, I seem to be getting way more than others.

For example, starting from the same place:

And for me, it looks like this:

Yeah, not great. Even if I turn the settings down it will still be just as jittery, so it's not framerate dependent:

Are there any settings in CSP/CM or Assetto that I've not got enabled or something? Anything I can do?

Same for Shuto and Glencoe, any big map. Really ruins the experience. :(
 
I’m using Freer camera in CSP but it’s more of an effect than a cause, for example interior cameras are all over the place but looking at other interior footage from that point from others, mine is definitely way more unstable.
 
Only thing I can think is 'reduce G-forces below 6km/h' but that's enabled.

EDIT: Adaptive clip planes? It's enabled, but what settings work best for reducing glitching with near/far plane?
 
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