I think I've found an improvement to AI competitiveness after comparing AMS1 RCD Talent files. A key parameter that I think improves AI with this beta is the RCD Talent Composure parameter.
I'd appreciate some testing to see if I'm on the right track. Click here to download a beta of the my mod for these changes. I've been testing with 2004 Ferrari 575s at 2004 Oschersleben GP so far.
With the changes below, AI Race performance matched their Qual performance in that they were competitive, hard to race against, didn't give a spot up too easily, tried to retain their spot, didn't fall back too far when passed, were able to drive side-by-side through corners, etc.
The Composure param has a default value of 0.010 and its range is unknown in GTR2, as far as I can see. In AMS1 it is 0-100. In GTR2 I had always noticed that AI were particularly easy to pass. I was trying to narrow down a param that caused this and when I tried Composure=100 trying to pass an AI was much harder. The great thing about this is that it's only one parameter and we then get to retain the personalities already present in the Talent files that make racing so interesting (things like aggression, consistency, chance of crash and recovery, etc.).
I also zero'd out RCD Talent ColdBrain params as, personally, I thought it made AI far too slow for too long when starting race.
So, the RCD changes were:
I also tried AMS1 PLR AI Brake Power/Grip and AI Corner Grip params as I found the AI overly slow in corners even though they might be faster than me elsewhere.
The PLR changes were:
All other AI related params in the PLR should be at their default.
Reminder, you still have to get yourself somewhere in the middle of the pack (high or low shouldn't matter) to have a good race.
This beta8 release undoes everything about previous betas and only the above changes are recommended for this mod.
Thanks for the help!
I'd appreciate some testing to see if I'm on the right track. Click here to download a beta of the my mod for these changes. I've been testing with 2004 Ferrari 575s at 2004 Oschersleben GP so far.
With the changes below, AI Race performance matched their Qual performance in that they were competitive, hard to race against, didn't give a spot up too easily, tried to retain their spot, didn't fall back too far when passed, were able to drive side-by-side through corners, etc.
The Composure param has a default value of 0.010 and its range is unknown in GTR2, as far as I can see. In AMS1 it is 0-100. In GTR2 I had always noticed that AI were particularly easy to pass. I was trying to narrow down a param that caused this and when I tried Composure=100 trying to pass an AI was much harder. The great thing about this is that it's only one parameter and we then get to retain the personalities already present in the Talent files that make racing so interesting (things like aggression, consistency, chance of crash and recovery, etc.).
I also zero'd out RCD Talent ColdBrain params as, personally, I thought it made AI far too slow for too long when starting race.
So, the RCD changes were:
Code:
//AI skill mistake variables
MinRacingSkill = 0.90
Composure = 100
//AI ColdBrain variables
RaceColdBrainMin=1.0
RaceColdBrainTime=0
QualColdBrainMin=1.0
QualColdBrainTime=0
I also tried AMS1 PLR AI Brake Power/Grip and AI Corner Grip params as I found the AI overly slow in corners even though they might be faster than me elsewhere.
The PLR changes were:
Code:
AI Power Calibration="0"
AI Additional Fuel Mult="0.99000"
AI Brake Power Usage="0.99800"
AI Brake Grip Usage="0.99000"
AI Corner Grip Usage="0.99000"
AI Max Load="40000.00000"
AI Min Radius="20.00000"
AI to AI Collision Rate="40"
Player Car Equal="1"
AI Realism="1.0"
All other AI related params in the PLR should be at their default.
Reminder, you still have to get yourself somewhere in the middle of the pack (high or low shouldn't matter) to have a good race.
This beta8 release undoes everything about previous betas and only the above changes are recommended for this mod.
Thanks for the help!
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