Misc Toyota Celica Turbo GTO IMSA Update By Peugeot905

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Peugeot905 submitted a new resource:

Toyota Celica Turbo GTO IMSA Update By Peugeot905 - Updated Toyota Celica Turbo GTO IMSA with a variety of changes to the physics.

Original mod from Assettogarage and ***********


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Updated 27.08.2020 by Peugeot905

Update to power.lut 450HP power.lut(IMSA_450HP_Restriction.lut) and 600HP unrestrcited power.lut added(IMSA_600HP_Unrestrcited.lut)

added SHORT_NAME to the car.ini file

added information(new tags,classes,car history,etc) and preview to the ui folder

Added skins from GTPlanet Assetto Corsa Forums

other...

Read more about this resource...
 
Cheers for making this one alive again :) I love these cars.

There is a problem with wear curve on all tires. As a matter of fact, I don't see the actual wear files that are given in tyres.ini. For example, the Eagle_slicks_soft_rear.lut and others are all missing in the data. As the result, the tires are not wearing off during a run. But there are several tyre temperature files that are left there and not used. However, maybe this is good to be in the next update, as this needs a lot of testing with different compounds and how far in the race they can go. For example, for me the soft compound was about 2.5 secs faster than the medium at the new LilSki's Road America. But it should be tested how many laps the soft, medium and hard tires can go. For info, 120 liters of fuel is good for about 20-21 laps at this same track.

I assume that in this era the refueling took about 25-30 secs. However, they didn't always start on full fuel tanks. The current set value in the car.ini is FUEL_LITER_TIME_SEC=0.6 which is over one minute pitstop for full fuel. I think it should be set at: FUEL_LITER_TIME_SEC=0.2 or 0.25 or at 0.3 to be close to realistic. I think. The rest about pitstop times seems ok to me.

I have a bit of trouble with low temperatures on the front tires. Road America has some really fast corners and I keep having the tire temps lower than optiumum temperatures the whole lap. Maybe reducing front tires cooling a bit? Or maybe reducing cooling a bit at the back and a bit more at the front?

Also, just noticed that the gears in the garage a bit strange. As you increase 4th or 5th gear for example, the top speed shown goes up, then down, then up a lot...

Onboard cameras (F6) are messed up as with any other old mod. So I took care of it, attached a file.

Force feedback feels a little weak on a common wheel like a Logitech G27/G29. Maybe a slight increase, 5-10 % stronger?
 

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  • cameras.ini
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Cheers for making this one alive again :) I love these cars.

There is a problem with wear curve on all tires. As a matter of fact, I don't see the actual wear files that are given in tyres.ini. For example, the Eagle_slicks_soft_rear.lut and others are all missing in the data. As the result, the tires are not wearing off during a run. But there are several tyre temperature files that are left there and not used. However, maybe this is good to be in the next update, as this needs a lot of testing with different compounds and how far in the race they can go. For example, for me the soft compound was about 2.5 secs faster than the medium at the new LilSki's Road America. But it should be tested how many laps the soft, medium and hard tires can go. For info, 120 liters of fuel is good for about 20-21 laps at this same track.

I assume that in this era the refueling took about 25-30 secs. However, they didn't always start on full fuel tanks. The current set value in the car.ini is FUEL_LITER_TIME_SEC=0.6 which is over one minute pitstop for full fuel. I think it should be set at: FUEL_LITER_TIME_SEC=0.2 or 0.25 or at 0.3 to be close to realistic. I think. The rest about pitstop times seems ok to me.

I have a bit of trouble with low temperatures on the front tires. Road America has some really fast corners and I keep having the tire temps lower than optiumum temperatures the whole lap. Maybe reducing front tires cooling a bit? Or maybe reducing cooling a bit at the back and a bit more at the front?

Also, just noticed that the gears in the garage a bit strange. As you increase 4th or 5th gear for example, the top speed shown goes up, then down, then up a lot...

Onboard cameras (F6) are messed up as with any other old mod. So I took care of it, attached a file.

Force feedback feels a little weak on a common wheel like a Logitech G27/G29. Maybe a slight increase, 5-10 % stronger?

Thank you for your feed back.
 
Car handles great and looks great, thanks for the improvements!

However, the extra 98 and 99 skins don't seem to work at all for me, and you mentioned something about a restricted and unrestricted power curve? The only power curve I see is the 450bhp "restricted" one, and the 600bhp "unrestricted" one would make this car a lot more competitive with the other IMSA GTO cars I have.

Thank you for your work! I hope these minor things can be fixed, but if not, not a big deal.
 
Car handles great and looks great, thanks for the improvements!

However, the extra 98 and 99 skins don't seem to work at all for me, and you mentioned something about a restricted and unrestricted power curve? The only power curve I see is the 450bhp "restricted" one, and the 600bhp "unrestricted" one would make this car a lot more competitive with the other IMSA GTO cars I have.

Thank you for your work! I hope these minor things can be fixed, but if not, not a big deal.

Basically I tried making this as realistic lap time as possible. The IMSA GTO's from 1988 onward are far faster than the IMSA GTO's from 1985-1986.

You'll have to use Content manager to open the data.acd i will have and open data folder on next update.

The unrestricted power curve is named IMSA_600HP_Unrestrcited

to change it from the IMSA_450HP_Restriction.lut to IMSA_600HP_Unrestrcited.lut go to the engine file change POWER_CURVE=IMSA_450HP_Restriction.lut to POWER_CURVE=IMSA_600HP_Unrestrcited.lut

delete and backup current data.acd and you can repackage in content manager
 

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