This is more of a 'has anyone else experienced this' thing than a cry for help.
My PC is lethal good, 8700K all cores at 5GHz, 32GB RAM, RTX 2080Ti, but Assetto Corsa is struggling to run with the Rift S.
The render stats show that the HMD is at a perfect constant 80FPS with a perfectly consistent frame time, there are absolutely no spikes whatsoever, but when I move the headset I get irregular stuttering in the HMD which are reported as dropped frames... but again there are no frame time spikes or drop in FPS, and the stuttering does not appear on the headset mirror on the monitor.
I've dropped the supersampling to 0, disabled all PP effects, disabled all mods, nothing else is running, but still dropped frames.
If I run SteamVR and the HTC Vive, I can crank supersampling up to 250% with all kinds of stuff enabled and not drop a single frame, but the Rift S at stock settings is stuttering all over the place.
I've repaired the game files, tried running from CM instead of stock launcher, I've tried everything I could possibly Google, it does this when using the Rift S in OpenVR and Oculus rendering mode too.
My hunch is that Assetto Corsas Oculus Rift rendering mode is developed for the original Rift and a 90Hz display, but the 80Hz on the Rift S is conflicting with this, it's being forced frames that it can't render. I also tried Vsync and capping the FPS to 80 but this didn't stop the stuttering either.
Sorry that was a long winded explanation but if anyone replies to this, I would have probably had to explain all that at some point.
Does anyone else get this stuttering in the Rift S?
My PC is lethal good, 8700K all cores at 5GHz, 32GB RAM, RTX 2080Ti, but Assetto Corsa is struggling to run with the Rift S.
The render stats show that the HMD is at a perfect constant 80FPS with a perfectly consistent frame time, there are absolutely no spikes whatsoever, but when I move the headset I get irregular stuttering in the HMD which are reported as dropped frames... but again there are no frame time spikes or drop in FPS, and the stuttering does not appear on the headset mirror on the monitor.
I've dropped the supersampling to 0, disabled all PP effects, disabled all mods, nothing else is running, but still dropped frames.
If I run SteamVR and the HTC Vive, I can crank supersampling up to 250% with all kinds of stuff enabled and not drop a single frame, but the Rift S at stock settings is stuttering all over the place.
I've repaired the game files, tried running from CM instead of stock launcher, I've tried everything I could possibly Google, it does this when using the Rift S in OpenVR and Oculus rendering mode too.
My hunch is that Assetto Corsas Oculus Rift rendering mode is developed for the original Rift and a 90Hz display, but the 80Hz on the Rift S is conflicting with this, it's being forced frames that it can't render. I also tried Vsync and capping the FPS to 80 but this didn't stop the stuttering either.
Sorry that was a long winded explanation but if anyone replies to this, I would have probably had to explain all that at some point.
Does anyone else get this stuttering in the Rift S?