The latest update for Automobilista 2 revolutionises the physics. Here are 3 ways you must adapt to these changes in AMS 2 update 1.5.
Lately, sim racing focus has been firmly set on the latest update to Automobilista 2. Bringing substantial fixes to the somewhat game-breaking physics issues, fans can finally enjoy every piece of the title’s impressive content list.
Version 1.5 for Automobilista 2 dramatically alters how the cars react to inputs. Furthermore, it adds a number of features that change how one goes racing. So it’s fair to say that one must adapt when moving from older versions of the game to update 1.5. Here are a few tips to bear in mind to help you in making the switch.
Adapt to Wet Lines in AMS 2
One of the biggest new features coming to Automobilista 2 in this latest version of the sim only really impacts half of the gameplay experience. Among the patch notes, one will spot the surprise addition of wet lines into the game.
When a track is used in dry running, it slowly builds up a rubbered-in line. Material from the tyres gradually scrapes off the surface of the tread. This gets laid onto the track surface and form the racing line. In dry conditions, this makes for an extremely grippy track on portions with rubber down.
However, when rain begins coming down, the rubber on-track becomes extremely slippery. This means that, often, the best grip on a wet track in Automobilista 2 will now be found off the traditional racing line. The wet line typically sees cars brake slightly to the inside and running round the outside of turns. This means one can avoid the slick rubber and keep to the least rain-affected pieces of tarmac. Mastering this will be key to success in wet races since the AMS 2 update.
Feel the Flex
Automobilista 2 has always featured tyre flex in its simulation model. Whilst many titles forego this element of tyre behaviour, the Brazilian team injected a complex tyre model into the Madness Engine. And therein laid the problems until now.
This new tyre carcass simulation as part of the pMotor would conflict with the game engine’s SETA model causing strange losses of grip and odd temperature evolution. Now however, with these conflicts eradicated, tyres should feel more stable and predictable. As a result, players should notice some of the more intricate systems at play, such as tyre flex.
Both at the front end and the rear, one can feel the tyres move around on their rim. This causes a brief period of unresponsiveness that may feel like understeer or oversteer. However, it’s important to realise what this sensation is and not to try to alter your inputs in order to cause more agility.
One change that could help reduce this feeling – if one wants to do so – is to bump up the tyre pressures. However, tyre flex is a fundamental element of physics. As a result, learning to use it to your advantage is crucial to being fast as it helps a car rotate at the rear whilst helping to build up tyre temps.
New Setups Needed
Which such major changes coming to the game’s physics engine, it’s clear that cars react in a completely different way. A driving style that worked well prior to the update will not necessarily work in AMS 2 version 1.5.
The same is certainly true for setups. Indeed, suspension, tyre and aero settings in particular from the previous version will not resemble a fast setup in 1.5. The differences are so extreme, in fact, that Reiza has deleted every saved setup from players. Therefore, you will want to spend more time in-game tuning your cars if you want a return to form.
How are you having to adapt in the latest AMS 2 update? Tell us on Twitter at @OverTake_gg or in the comments down below!
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