Preview of the new version.
Finally all cars have their garages.
Added moving clouds and more objects, especially in the short variant
Release in November 2023
I already know how to adjust garage positions for tracks made with Bobs Track Builder and converted from RFactor,
but it failed with THIS TRACK.
And now (while uploading I see where is the bug) - garages are undefined for team 0.
I will fix it as soon as possible (next month or next year).
Garage positions in RFactor tracks are defined for 2 cars in a team (team 0 and 1). GTR games use 3 cars in a team (team 2).
The simplest way is to copy garage positions from Team 1, change the first number to 2 and type intermediate values between Team 0 and Team 1
What's new:
Rearranged objects in the Short variant.
These objects that the driver could not see (because the track is shorter) have been moved closer.
Added soundboxes.
Experimented a little with custom sounds, but it failed. In GTR2 too. Maybe in RFactor custom sounds would work.
This is strange, because the Logic suggests - first search for files in the track folder, then in all other folders.
Standard sounds are working.
Added some objects, adjusted textures, shading, lighting, more trees, more people, more parked cars etc.
This track may require the updated version of specialfx.tec
But if you use the original file, no problem, some parts of the tracks may be undrivable. No danger of crash.
Download specialfx 2023
The short variant is harder, there are more various types of roads.
I experimented a little with gravel and dirt surfaces, the result is that it is hard sometimes to drive.
There are still many hollows and "kicks" in the terrain, where cars can get stuck.
They will be eliminated gradually. In both variants.
No GTR2 version yet. The folder "Short" contains new and modified files only, while the main folder "Scenery" contains files common for both tracks. It didn't work for me in GTR2.
Added crowd and objects.
Trackside color adjustments.
Increased number of laps
Changed race hours, the qualifying session is at night (Evo).
AIW corrected for racing (not for practice and warmup).
There is still a problem with garage positions.
Installation
GTR 2 and GTR Evo:
Copy the folder DuckHollows to Locations folder.
GTR2:
Copy files from GTR2 folder to the DuckHollows folder. Overwrite if files exist.
GTR 2 and GTR Evo:
If anything is not working in the game - the track cannot load, crashes while starting.
Copy textures to Teams folder, don't replace if the files are there.
Backup specialfx.tec in Locations folder and copy the attached file.
GTR2 may require the 4GB patch.
Problems and bugs:
GTR 2:
practice, warmup starting positions are wrong (defined for rFactor) in BobsTrackBuilder. I have no idea how to fix this.
many objects (trees, buildings) have no shadows, I don't know why.
GTR Evo:
the race cannot be finished or waits too long for results = garage positions are wrong (defined for rFactor) in BobsTrackBuilder. I have no idea how to fix this.
rFactor version? Assetto Corsa version? Other game? Feel free to convert and release. Include the readme file.
Added collision fences not to fall out of the track.
Added background. Not perfect, because this is a winter landscape. I have to go there in late summer.
Added buildings, cars, people and other objects.
Adjusted sharpness of close and distant objects.
These electric poles are the only difference in the R07 / Evo version.
Can anyone help me with the garage positions?
Everything works fine except the first 6 or 8 cars.
The AIW was created in Bobs Track Builder for rFactor.
How can I edit something that I cannot see?
In GTR Evo the race cannot be finished.
Added water ponds, added animated flag marshalls and spectators.
Added trees, cars, video and banners, rearranged objects.
AIW corrected, cars do not sink in corners. If you liked the previous AIW, it is here too.
Garage way out corrected to left.
There is still a problem, that some AI cars cannot start, they flip at start and stay there until the end.