It was a warmup before building my first track, Haunted Meadows.
This vision of Monza uses many models and textures that I used later in Haunted Meadows.
It was started a few years ago, about 2020. Now it is finished.
Based on Monza 2007 reverse track by SimBin.
Sky, additional textures, object rearrangements by Abrimaal
Additional models used:
Altar ruins by ISD
Noai wall from free DAZ3D downloadable content
Sphere generated by 3DSimEd
This version was created for learning and testing graphic effects: animations, speculars, cube maps.
The most of tracks used the simplest shaders for objects.
I asked myself: Why? Cars use so advanced shaders to look realistic. Tracks cannot?
This vision of Monza uses many models and textures that I used later in Haunted Meadows.
It was started a few years ago, about 2020. Now it is finished.
Based on Monza 2007 reverse track by SimBin.
Sky, additional textures, object rearrangements by Abrimaal
Additional models used:
Altar ruins by ISD
Noai wall from free DAZ3D downloadable content
Sphere generated by 3DSimEd
This version was created for learning and testing graphic effects: animations, speculars, cube maps.
The most of tracks used the simplest shaders for objects.
I asked myself: Why? Cars use so advanced shaders to look realistic. Tracks cannot?