Monza 1999

Monza 1999 202304

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It was a warmup before building my first track, Haunted Meadows.
This vision of Monza uses many models and textures that I used later in Haunted Meadows.
It was started a few years ago, about 2020. Now it is finished.

Based on Monza 2007 reverse track by SimBin.
Sky, additional textures, object rearrangements by Abrimaal
Additional models used:
Altar ruins by ISD
Noai wall from free DAZ3D downloadable content
Sphere generated by 3DSimEd

This version was created for learning and testing graphic effects: animations, speculars, cube maps.
The most of tracks used the simplest shaders for objects.
I asked myself: Why? Cars use so advanced shaders to look realistic. Tracks cannot?


20230224_2006s18_ATGT.jpg

20200419_scr035.jpg

20230224_2006s24_ATGT.jpg

20200419_scr036.jpg

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Author
abrimaal
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77
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67.6 MB
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1,934
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More mods from abrimaal

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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