WHAT'S HERE
- Increased bike agility (as many of you asked)
- Added new lowside algoritm
- Minor tweaks
WHAT'S HERE in FINAL version:
- 2014 - 2015 and Legends with updated physics
- New tyre system
- Better AI behaviour: earlier throttle and correct braking points
- Small changes in bike physics
WHAT'S HERE
- Reworked from 0 all the physics: mass, torque, brake power, lean angles, CGs, wear factors, damages
- New motogp AI: better traction, better braking
- New slipstream system for both player and AI
- Optimized lap times for every track in each category (motogp, moto2, moto3)
- Optimized race pace to match real life
- More realistic tyre wear
- Minor bug fixs
WHAT'S NEW:
- Lowsides are more common (be gentle on the brakes!)
- Corrected torque for both AI and player
- Improved session times for each track
- Small changes on motoGP riders ability
WHAT'S NEW:
New difficulty system
- Lap times fix
- Minor changes
- motoGP, moto2 and moto3: SIMULATION (hardest, the 5th)
- moto3 ONLY in Austin, Mugello, Catalunya, Sachsenring, Philip Island: HARD (the 4rd difficulty)
WHAT'S NEW:
- HUGE improvements in "snake" sections
- More smoothness during full throttle
- New tyre wear
- Corrected race pace in all classes
- Other bug fixes
WHAT'S NEW:
- Less differences between tucked-in and non tucked-in
- Slower AI Qualifying time (+0,2s again)
- Little changes on bike's smoothness
WHAT'S NEW:
KNOWN ISSUES:
- Slowed down AI in some tracks (+0.2s)
- Single rider race/qualifying ability
- moto3 brake bug fix
- Easier to have a lowside in braking
- Rear wheel spins too much
- AI goes wide in some corners
WHAT'S NEW
- Tiny adjustment on soft tyre grip and degradation level
- Corrected most of motoGP bike's weight
- Slowed down AI for motoGP and moto2 race pace (+0,5s per lap)
WHAT'S NEW
- Improved rear grip from previous version
- More realistic top speeds for each team
WHAT'S NEW
- Is more difficult to brake during lean
- Single AI riders improvements
- Faster changing of direction (following stanson's feedback)