Physics Fine-Tuning MOD | 2015

Physics Fine-Tuning MOD | 2015 FINAL.2

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WHAT'S HERE
  • Increased bike agility (as many of you asked)
  • Added new lowside algoritm
  • Minor tweaks
WHAT'S HERE in FINAL version:
  • 2014 - 2015 and Legends with updated physics
  • New tyre system
  • Better AI behaviour: earlier throttle and correct braking points
  • Small changes in bike physics
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WHAT'S HERE

  • Reworked from 0 all the physics: mass, torque, brake power, lean angles, CGs, wear factors, damages
  • New motogp AI: better traction, better braking
  • New slipstream system for both player and AI
  • Optimized lap times for every track in each category (motogp, moto2, moto3)
  • Optimized race pace to match real life
  • More realistic tyre wear
  • Minor bug fixs
WHAT'S NEW:
  • moto3 lap times fix
  • closer race pace for moto3 riders
WHAT'S NEW:
  • Lowsides are more common (be gentle on the brakes!)
  • Corrected torque for both AI and player
  • Improved session times for each track
  • Small changes on motoGP riders ability
WHAT'S NEW:
  • Improved AI in more tracks
  • AI starts better
  • AI top speed fix
WHAT'S NEW:
  • Lap times fix
  • Minor changes
New difficulty system
- motoGP, moto2 and moto3: SIMULATION (hardest, the 5th)
- moto3 ONLY in Austin, Mugello, Catalunya, Sachsenring, Philip Island: HARD (the 4rd difficulty)
WHAT'S NEW:
  • HUGE improvements in "snake" sections
  • More smoothness during full throttle
  • New tyre wear
  • Corrected race pace in all classes
  • Other bug fixes
WHAT'S NEW:
  • Less differences between tucked-in and non tucked-in
  • Slower AI Qualifying time (+0,2s again)
  • Little changes on bike's smoothness
WHAT'S NEW:
  • Slowed down AI in some tracks (+0.2s)
  • Single rider race/qualifying ability
  • moto3 brake bug fix
  • Easier to have a lowside in braking
KNOWN ISSUES:
  • Rear wheel spins too much
  • AI goes wide in some corners
  • Like
Reactions: Tattoo25
WHAT'S NEW
  • Tiny adjustment on soft tyre grip and degradation level
  • Corrected most of motoGP bike's weight
  • Slowed down AI for motoGP and moto2 race pace (+0,5s per lap)
WHAT'S NEW
  • moto3 bikes adjustment
  • moto3 races with closer times between riders
WHAT'S NEW
  • Improved rear grip from previous version
  • More realistic top speeds for each team
WHAT'S NEW
  • Is more difficult to brake during lean
  • Single AI riders improvements
  • Faster changing of direction (following stanson's feedback)

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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