Real challenge physics mod

Real challenge physics mod 3.2

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!IMPORTANT
This mod is for MOTOGP 2015 ONLY! Not work with Moto3, Moto2 or other classes in game...

* Corner entry:
- Much instability during a strong braking comming from high speeds;
- Lowside if you pull the brake too much on high lean angles;

* Corner exit:
- More torque power;
- TCS refined to helps you better with this new torque power;
- More difficult to have highsides if using high TCS (according to the electronics of that year)

* Tyre wear:
- Accordingly to yours brake/throttle use - more power, more wear - be wise;

* Tyre grip in wet:
- With a strong acceleration the wheel spins, having need to be more smooth to get better grip;

* Less tyre grip on grass

* AI realistic laptimes (according to the results and statistics of the season of 2015) - The WET performance is just more 6~7 seconds

PLUS

* Camera Mod : attempting to deliver more sense of speed :unsure:
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Reactions: Znicz and Gigicippe

Latest updates

  1. Improvements

    Physics tuning; AI times tuned to each track (FP, QP, WU and RACE);
  2. Corrections

    Some physics adjustments; Some vehicles were with missing variables; Improved some differences...
  3. Improvements

    Huge physics improvements; More stable and challenging AI;

Latest reviews

Can you give me an information to bring backe my mechanic i lose him when i try to mod my game an i dont know to fix it help me please
Great mod! Could you make a mod that increses the respawn time after a crash both for player and AI for around 30sec?
Dyego JhOu
Dyego JhOu
Thanks! I think that what you want is simple: go to the COMMONBIKE.BML in DATA\RACE\GAMEMODES\BIKEMODES. there is a component with classID RespawnParams. Check it out ;)
I can totally understand what "scarpu" tries to describe: Its not the behavior itself, its the fact that with an xbox one pad, i can only use ~5% of the full trigger space i can use. i completely understand how those bikes work but it is almost impossible to be able to use those 3% brake power and not 4%. if you are able to shift the "point where the brakes start to work reasonable and this would be like 50% use of the brake paddle way", this mode would be so much fun and so enjoyable.
Dyego JhOu
Dyego JhOu
Try the new version (2.5)
I like the way the bike change direction and the exits of the corners. I hate the camera and the brake system, it's quite unrideable, in high brakes the bike shakes and you fall in a fraction of a second.
Dyego JhOu
Dyego JhOu
Do not use the brakes fully. The joypad doesn't have the hydraulic resistance so it's up to you to use the brakes softly. Other tip is: do not brake fully while changing directions, you loses stability. Release a little the brake, then change the direction and then you brake again. Repeating: do not use the brakes fully, all of what i said has to be softly. The only way to brake fully and not fall is with no lean angle.
Another great reason to play MotoGP15 once again. Thanks!
Okay. Just installed it and played a career race at sachs with pramac GP14

mod is..great. If you brake or ar too fast and you are leaning on grass you crash without feedback or anything. You just lose the bike. Amazing!

Also from the first version (I didn't test 1.2 or 1.3) the bike has been improved. Change of directions, but most importantly corner exit. The bike is now smooth (compared to default game and other mods, god I tried too many I don't remember the stock physics!)

I don't think this version contains the ideal times adjustments, I volunteer to fix them.
Also, it would be very nice if it was possible to adjust corner entry physics (braking into corner= crash without much force feedback)
Maybe someone else already managed to do it.

But overall, great effort!! Gonna test it in some other tracks which have less "known" problems

Latest News

Author
Dyego JhOu
Downloads
3,685
File size
3.4 MB
Views
3,685
First release
Last update
User rating
4.33 star(s) 6 ratings

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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