RIde1 with Ride2 physics

RIde1 with Ride2 physics pre-final

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Turbo AI had problems @ Milano track - fixed,
Improved Driver cam mod variant.
- improved standard physics
- changed engine inertia for both pro and standard
- improved AI performance
- added 15 and 20 lap race lengths option
- disabled respawn on wrong direction
- improved driver focused cam mod variant
The AI uses physics from the Standard catalog, unfortunately I had to restore it to default, because it was not doing as it should with the new physics.
Now you can easily make a career and race, everything is fairly balanced and works as it should.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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