Super Touring TrackUpdates Pack

Super Touring TrackUpdates Pack 1.7.5

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V1.7
* Graphics updates (ambient occlusion shadows) added to Croft and Knockhill. Also some other minor fixes.
V1.6
* Minor fixes to work together with other game updates (ST UI mod 2.0).
V1.5
* Added more track side objects to Snetterton from FRM GTR2 version of the track (Thanks! :) ).
V1.4
* Updated tracks to work with Reloaded shader/Race Remaster.
* Thruxton track included.
* Some aiw tweaks.
* More fixes and improvements can be made, but I thought it was best to release the pack now, as there are more projects going on. There have been less testing this time, but there could be updates and fixes soon.
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V1.3
* Removed pitmarshal animation from track animation.
* Removed static pitcrews (use pitcrew patch instead).
* Oulton Park has got a lot of minor updates
* Croft track has had some minor tweaks
* Snetterton track has got a few tweaks
V 1.1
* Fixed (hopefully) some cut track warning errors at Oulton Park Fosters
* Added Croft ST. This is a WIP update to Croft 07 by motorfx and some elements from other versions (I think).
ALL credits for this track goes to the original author(s), I just wanted to adjust it to fit my cars, and more work is needed and planned for that.
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V 1.0
Oulton Park track updates:
* New crowds
* Modified aiw-files to adress the annoying ai swerving
* Smoothened bumps
* Decreased track width.
+ some more tweaks
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V 0.995
* Ai should be just a little bit faster at Oulton park and Snetterton.
* Some big track bumps at Oulton park have been reduced.
* A few minor graphical updated. Added Oulton Park background texture.
V 0.99
* Added pit marshall when leaving garage.
* Added some pitcrews and some more race track rubber to Oulton Park
* New track loading images for Knockhill and Oulton Park
* Updated textures for Snetterton
* Adjusted materials and lights for Knockhill to look better in rain.
* Original Snetterton, Knockhill and Oulton tracks are no longer needed for this track pack, but the credits for those tracks still goes to their authors.
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V 0.98
* Updated fuel usage calculation for ai cars for Snetterton
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V 0.97
* Updated fuel usage calculation for ai cars for Donington
* Added simple loading screen for Knockhill
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V 0.96
* Added missing water cubemap for Oulton
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V 0.95
* Added support for Snetterton_Full and fixed some errors
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

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