In this oportunity, I give you an Alfa Romeo driver kit, consisting of:
* Helmet
* Driver Suit
* Gloves
* Pitcrew
* Adboard
* 3 VisorXForce Helmet Visor
Credit to Michael Doherty, genius and generous creator of template PSD files for multiple car brands.
INSTALATION METHOD
1. Quick way (NOT recommended, you end up with a million files)
Copy the files into each skin folder of a specific car. If a car has 10 skins, you have to copy the file 10 times.
Note 1: In the rar, I created a folder called Pitcrew, to keep things tidy. Ignore that, put all the files into each specific skin folder.
Note 2: The visorXforce helmet belongs to the pyhon app with the same name. Using them means having the app installed (you can find the instructions in the app download page).
1. Hard way (requires a little knowledge of the game files)
STEP 1: Placing the textures
The best way is to place the files in the assettocorsa\content\texture folder. Inside that folder, you'll find these subfolders:
-in red, the files that go into each folder-
crew_helmet
Crew_HELMET_Color.dds
crew_suit
DRIVER_Suit2.dds
DRIVER_Gloves.dds
driver_helmet
HELMET_2012.dds
HELMET_2012_Glass.dds
driver_gloves
DRIVER_Suit2.dds
DRIVER_Gloves.dds
driver_suit
2016_Suit_DIFF.dds
2016_Suit_NM.dds
Don't copy the files directly. As you can see in the existing folder, it has subfolders for each brand. For every case (say, the driver gloves) put both files in a folder called alfaromeo or alfa_romeo (without spaces), and place it inside the driver_glove helmet. Repeat the process with the different files. It becomes second nature before you know it.
STEP 2: Linking the textures to each car
I want you to check a kunos car's skin folder. Inside each skin, you'll find a file called skin.ini, containing the routes where the game picks the textures from. If we wanted to create a skin.ini file for Alfa Romeo cars. Copy one of those files, empty it and fill it to something like this:
[driver_no_HANS]
SUIT=\Alfaromeo
GLOVES=\Alfaromeo
HELMET=\Alfaromeo
[CREW]
SUIT=\Alfaromeo
HELMET=\Alfaromeo
As you can see, it's just adresses, so the game knows where to get the texture files front.
Note 1: cars have different physical driver model (driver_no_HANS, driver_80, driver, etc). In order for the skin to work, it has to match the driver's model name indicated in the skin.ini file's first line.
Note 2: historic race suits have different helmet models. The above structure won't work with a driver_70 or a driver_60 model. Quick solution is to delete the HELMET=\Alfaromeo line. You'll get a white vintage helmet as a result, everyone should be happy.
As for the ac_crew.dds file, those go into each skin folder, same as the skin.ini file.
Hope that helped!
Cheers.
* Helmet
* Driver Suit
* Gloves
* Pitcrew
* Adboard
* 3 VisorXForce Helmet Visor
Credit to Michael Doherty, genius and generous creator of template PSD files for multiple car brands.
INSTALATION METHOD
1. Quick way (NOT recommended, you end up with a million files)
Copy the files into each skin folder of a specific car. If a car has 10 skins, you have to copy the file 10 times.
Note 1: In the rar, I created a folder called Pitcrew, to keep things tidy. Ignore that, put all the files into each specific skin folder.
Note 2: The visorXforce helmet belongs to the pyhon app with the same name. Using them means having the app installed (you can find the instructions in the app download page).
1. Hard way (requires a little knowledge of the game files)
STEP 1: Placing the textures
The best way is to place the files in the assettocorsa\content\texture folder. Inside that folder, you'll find these subfolders:
-in red, the files that go into each folder-
crew_helmet
Crew_HELMET_Color.dds
crew_suit
DRIVER_Suit2.dds
DRIVER_Gloves.dds
driver_helmet
HELMET_2012.dds
HELMET_2012_Glass.dds
driver_gloves
DRIVER_Suit2.dds
DRIVER_Gloves.dds
driver_suit
2016_Suit_DIFF.dds
2016_Suit_NM.dds
Don't copy the files directly. As you can see in the existing folder, it has subfolders for each brand. For every case (say, the driver gloves) put both files in a folder called alfaromeo or alfa_romeo (without spaces), and place it inside the driver_glove helmet. Repeat the process with the different files. It becomes second nature before you know it.
STEP 2: Linking the textures to each car
I want you to check a kunos car's skin folder. Inside each skin, you'll find a file called skin.ini, containing the routes where the game picks the textures from. If we wanted to create a skin.ini file for Alfa Romeo cars. Copy one of those files, empty it and fill it to something like this:
[driver_no_HANS]
SUIT=\Alfaromeo
GLOVES=\Alfaromeo
HELMET=\Alfaromeo
[CREW]
SUIT=\Alfaromeo
HELMET=\Alfaromeo
As you can see, it's just adresses, so the game knows where to get the texture files front.
Note 1: cars have different physical driver model (driver_no_HANS, driver_80, driver, etc). In order for the skin to work, it has to match the driver's model name indicated in the skin.ini file's first line.
Note 2: historic race suits have different helmet models. The above structure won't work with a driver_70 or a driver_60 model. Quick solution is to delete the HELMET=\Alfaromeo line. You'll get a white vintage helmet as a result, everyone should be happy.
As for the ac_crew.dds file, those go into each skin folder, same as the skin.ini file.
Hope that helped!
Cheers.