60 Hours in F1 Manager 2022, It Has Long Grown Boring

F1-Manager-2022-273438.jpg
I was excited when F1 Manager 2022 came out. I truly was. 60 hours in, that is but a faint memory. As the achievement hunter within me drives playing the game onward, the joy has been drained.

You might remember me writing a piece praising F1 Manager 2022 back in October. 2 months later, my opinion has very much shifted. I am not excited by the prospect of F1 Manager 2022 anymore.

It has become a drag to collect 'em all (the achievements). And I'm only missing one more, arguably the hardest to get, as it requires tenacity and endurance.

Have your pit crew reach 100 in any performance rating.

But achievement talk aside, what is the problem with F1 Manager 2022, really?

Problem 1: A Lack of Diversity​

And no, diversity does not refer to the background of the different crew members, where I'll have you know I hired very diversified in my most recent play file with Aston Martin.

The problem is the lack of playing diversity. It feels like nothing more than pressing a few buttons and then getting out the popcorn while watching your driver do the work. I have even started to watch series on the side, unfortunately watching YouTube videos somehow doesn't really work for me, as the videos get choppy. I guess my RTX 3070 is not powerful enough to run F1 Manager 2022 and YouTube at the same time.

It's just a too-repetitive process of dealing with your team throughout the season.

Problem 2: A Lack of Challenge​

I just had my first win with Aston Martin. Second Season, Miami GP. Yes, it was a rain race, but that doesn't deter the fact that Pierre Gasly dominated that race under my guidance.

You would think that for something like F1, which is supposed to be the height of everything motorsports, there would be a bit more challenge. A bit more than just having to design new car parts without sense or reason to dominate the standings.

That was also the reason I stopped my campaign with Alpine after a few seasons. Dominating everything, even with F2 drivers like Jack Doohan at the helm just doesn't feel right.

Now don't get me wrong, I'm sure Frontier Development had some thought go into balancing and making this game accessible for everyone, but accessibility is not the answer to it all.

How about different difficulty settings? Were that to be a possibility for the 2023 version, I might buy that when it comes out. I am looking for a challenge, not a walk in the park.

Problem 3: The AI doesn't Feel Right​

Simply put: If you are going to have a game that solely relies on the AI doing stuff, make the AI good. You have a fixed set of tracks and a fixed set of cars. Take some time developing the AI for the situations it will face.

But don't forget to improve the off-track AI as well! I read somewhere that the AI only use 1 part development slot. I don't know if that's true but that would explain why the game is so easy.

All in all, I have grown to be disappointed by F1 Manager 2022. There is potential there, as for me there is in the entire niche of motorsports management simulation. However, that potential has yet to be exploited.

Have you continued playing F1 Manager 2022 these months? What are your opinions about the game now that is has been out for a while? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

The game has a huge potential, I got bored after 1 season, in my opinion the game has too little content, I just had the impression that I was playing mobile
 
Premium
I think this game had the potential but just turned out like just another Motorsport Manager style, challengeless game. I already felt the lack of excitement during my first practice session and had to refund the purchase.
There is something about the whole genre of motorsports simulation which makes it predictable and repetitive for some reason, yet I am unable to put my finger on the missing part that would make me go back to this genre of games. So partially I can't even blame frontier for it.
 
Last edited:
For me, the hope is in the modders, because by the looks of it, from the developer it will be that right there. Really, a lot was left out of a real manager. Maybe, I said MAYBE, maybe they don't listen to their customers and for 2023 bring a real manager.
 
I think this game had the potential but just turned out like just another Motorsport Manager style, challengeless game. I already felt the lack of excitement during my first practice session and had to refund the purchase.
There is something about the whole genre of motorsports simulation which makes it predictable and repetitive for some reason, yet I am unable to put my finger on the missing part that would make me go back to this genre of games. So partially I can't even blame frontier for it.
I agree with you about the whole genre lacking something. Once you figure out the winning formula for any particular game, it becomes pretty uninteresting. I wonder if some sort of multiplayer would give it better long-term value.
 
Staff
Premium
I think this game had the potential but just turned out like just another Motorsport Manager style, challengeless game. I already felt the lack of excitement during my first practice session and had to refund the purchase.
There is something about the whole genre of motorsports simulation which makes it predictable and repetitive for some reason, yet I am unable to put my finger on the missing part that would make me go back to this genre of games. So partially I can't even blame frontier for it.

GPM2 with it's rule changes, engine developments, teams going bankrupt, teams entering etc. made it a lot less stale.
GPW with it's negotiation-aspect with customer, partner, works deals etc. made that a lot less stale as well, as things generally changed quite a bit during the game.

F1 Manager 22 is... Well. It's a decent representation of F1 2022, then seemingly forgetting that you do more than one season in management-games.
 
60 hours seems fair? Obviously not the greatest bargain for longevity but not bad for entertainment. Most of the management (of even an F1 team) would be pretty mundane stuff? Do you want to become an HR professional? :D And what are the possibilities for further development of the title and format? Hard to imagine much within necessary design confines?
 
Staff
Premium
60 hours seems fair? Obviously not the greatest bargain for longevity but not bad for entertainment. Most of the management (of even an F1 team) would be pretty mundane stuff? Do you want to become an HR professional? :D And what are the possibilities for further development of the title and format? Hard to imagine much within necessary design confines?

Well made management-games are quite addictive. 60 hours for a management-game is not much at all.

I might have spent too much time in management-games... 6 of my 7 most played games on Steam is management.
1670443240120.png
 
Last edited:
The one major thing that's killing the enjoyment for me is the same problem I had with Motorsport Manager: way, way, way too much overtaking. Cars will trade places with each other lap after lap, and come back at each other. It's a bit like DRS trains, but one in which, every lap, the wagons change positions.

Why would I bother attack and ruin my tyres when, two laps later, the same car, magnetically attached to my rear wing, will overtake me again?
 
So isn’t the real problem that this is f1 mangment but you don’t deal with the biggest problems, new sponsors, engines, other teams joing, jousting with other managers. new circuits.

must Admit I’ve not played it mainly becuase I don’t want replay the 22 season again and again. Like other Frontier games it looks shallow
 
1670447493435.png

Including 100 hours of watching youtube, tv series or movies at the same time, otherwise I wouldn't have been able to play so much without being very bored.

I have a 3060TI so you should be able to do multitasking with a 3070, but for multitasking the problem comes more often from the processor (I have a ryzen 7 2700) the rams too (I have 32 gigabytes of ram 2933mhz ddr4) , between the system, the apps in the background + the game and a movie or other 16 gigabytes of ram is limited.

I have a good PC but not an incredible PC, I must use 85-90% of the GPU, 70-75% of the CPU and probably 16 gigabytes of ram, for F1M + windows + multiple open app + movie.
1670448267456.png
 
Last edited:
Since F1M22 apparently won't even run on my laptop—which fact itself is bonkers—but I still occasionally get cravings for juggling some tires, I now have a question: are ‘F1 Manager’ from 2000 or Grand Prix World any good compared to this? Do they have in-race tactics?
 
Last edited:
Premium
Julian, I withdraw F1M22 from you as poison is drawn from a wound. Breathe the free air again!
 
Last edited:
I switched to using Ai team and noticed they don't even use the parts they have designed or research. This is why the game is so easy and boring.
 
just from seeing the trailer and a couple of gameplays I was sure about everything you said without even trying it...
 

Latest News

Article information

Author
Julian Strasser
Article read time
3 min read
Views
14,776
Comments
30
Last update

How long have you been simracing

  • < 1 year

    Votes: 64 12.6%
  • < 2 years

    Votes: 39 7.7%
  • < 3 years

    Votes: 56 11.0%
  • < 4 years

    Votes: 31 6.1%
  • < 5 years

    Votes: 73 14.4%
  • < 10 years

    Votes: 65 12.8%
  • < 15 years

    Votes: 50 9.9%
  • < 20 years

    Votes: 24 4.7%
  • < 25 years

    Votes: 25 4.9%
  • Ok, I am a dinosaur

    Votes: 80 15.8%
Back
Top