normals

  1. E

    normals, flipped faces etc. issue

    Hello, I'm having an issue with a model I'm creating in 3dstudio max 2012. The normals/faces of a part created with a symmetry modifier flip (or at least act in a strange way) when exported to fbx and opened in 3dsimed. Then, In the Assetto Corsa showroom such parts look fine but in their shadow...

Latest News

What does easier access mean to you?

  • Free access

    Votes: 34 77.3%
  • Better structured events

    Votes: 13 29.5%
  • Better structured forum

    Votes: 10 22.7%
  • Standard game content

    Votes: 12 27.3%
  • No 3pa registration pages

    Votes: 11 25.0%
  • To casual

    Votes: 7 15.9%
  • Other, please post

    Votes: 2 4.5%
Back
Top