Automoto club de Dolores

Cars Automoto club de Dolores 0.90

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Don2sombra submitted a new resource:

Automoto club de Dolores - version fictisia con extension a 4000 mts

Hace un tiempo tengo este circuito zonal actualizado con una extensión de más de 4000 mts para recibir categorías a nivel nacional.
En verdad, perdí el archivo para terminar el proyecto. Por lo cual lo doy concluido aunque restan algunos detalles no menores como las cámaras exteriores, una mejor conducción de la IA, el trazado interno como opción de segundo circuito, entre algunos detalles menores.
Dado que no seguire con el proyecto esta seria mi versión final, les comparto y espero que les...

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Don2sombra submitted a new resource:

Automoto club de Dolores - version fictisia con extension a 4000 mts



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Good job, man!

Man, since you presented some items that needed some more work, and I like to do some of them, I'm posting some of these works and others more:

AIW: I made some route adjustments (reduction of about 8 seconds for the AI) and applied a setting in MidAdjust (for runs at 100% difficulty) - the original value was 1 and I applied 1,075 (reduction of about 2 seconds for the AI) -; unfortunately, I use the mod F12005 and these rumbles (I applied shadows on these objects, as well as solidity) are too high for this type of car (low and light), so I can't make the AIs attack these rumbles too much, as they run the risk of overturning and, in fact, sometimes this has been happening with one or another car, but accidents are rare, for this reason I can not generate even more performance in order to avoid constant accidents, But for my mod, the settings were quite satisfactory.

TDF: I found the asphalt very smooth and, therefore, artificial, I applied a configuration on the asphalt that pleases me more, but this is personal and, for those who like the smoothest type of asphalt, just replace the original file.

SCN: I applied some settings (Shadows and LODOut) and also added about three or four objects that I thought were necessary for my personal use – described at the end of this file.

CAM: I set up some cameras, unpretentiously in terms of image production; I applied them only to have external images in the circuit. A very good guy who did a camera montage on a circuit that we worked on together is this: https://www.racedepartment.com/members/gulag_express.1067498/ you ask him for this montage, all of a sudden, he puts together some better ones.

MAS: I compressed the loose files into the MAS file.

Note: your tag (CARS) is wrong, the correct one is Tracks; it would be nice to change this
 
Last edited by a moderator:
Good job, man!

Man, since you presented some items that needed some more work, and I like to do some of them, I'm posting some of these works and others more:

AIW: I made some route adjustments (reduction of about 8 seconds for the AI) and applied a setting in MidAdjust (for runs at 100% difficulty) - the original value was 1 and I applied 1,075 (reduction of about 2 seconds for the AI) -; unfortunately, I use the mod F12005 and these rumbles (I applied shadows on these objects, as well as solidity) are too high for this type of car (low and light), so I can't make the AIs attack these rumbles too much, as they run the risk of overturning and, in fact, sometimes this has been happening with one or another car, but accidents are rare, for this reason I can not generate even more performance in order to avoid constant accidents, But for my mod, the settings were quite satisfactory.

TDF: I found the asphalt very smooth and, therefore, artificial, I applied a configuration on the asphalt that pleases me more, but this is personal and, for those who like the smoothest type of asphalt, just replace the original file.

SCN: I applied some settings (Shadows and LODOut) and also added about three or four objects that I thought were necessary for my personal use – described at the end of this file.

CAM: I set up some cameras, unpretentiously in terms of image production; I applied them only to have external images in the circuit. A very good guy who did a camera montage on a circuit that we worked on together is this: https://www.racedepartment.com/members/gulag_express.1067498/ you ask him for this montage, all of a sudden, he puts together some better ones.

MAS: I compressed the loose files into the MAS file.

Note: your tag (CARS) is wrong, the correct one is Tracks; it would be nice to change this
I'm sorry, by making some minor repairs to two sections (entrance and exit of the pitlane) I caused two problems; 1. I changed the names of the materials (gram) in these objects and therefore had to edit in TDF these names, so for anyone who is using my previously posted update, please change compulsorily the TDF and 2. At the entrance of the pitlane, I ended up causing a crack in the asphalt, so just put in the Dolores folder the corrected object: t0_s26.

As there are still some accidents of the AI in some stretches: turn 1, turn 180 wide (before the big straight) and first chicane (before the pitlane) I decided to lower the rumbles of the three critical points. Even if the route is correct in the AIW, the AIs look for overtaking points on these stretches and end up causing accidents... for those who like these accidents, do not use sobj_28 objects, sobj_35 and sobj_63, for those who do not like it, put the objects in the Dolores folder.

Finally, I don't know if it's a problem of my PC, but I easily observe overlapping objects in a bad way, where there is an effect where the objects blink frantically, as if they were alive... This is the case with the pit tents. I even tried to see if there was a solution... There probably is, but I found it quite complicated and laborious, so I'm sending the obj_0 and obj_1 objects, as well as their textures, and it is an option for those who have the same type of problem. As I had to reconfigure the positions of the pits to fit the cars in the new tents, for those who will use them it is mandatory to change the AIW that I am sending. For those who are not going to use the new garages, please do not change the AIW.

Note: I don't use fuel in my races, so I'm not a pit lane at races, but I've noticed in practice that there's a problem with pit stops... Notoriously I saw the problem in the team6 team stops, but it may be that there are other boxes with this problem, question of review... In time: I don't know how to solve this kind of problem. If anyone qualifies they will be welcome!

I have a curiosity and I ask the modeler: when the work was edited in BTB the initial design indicated a counterclockwise direction in the circuit and then you changed it to time, or was it always time?


Hugs
 
Last edited by a moderator:
Good job, man!

Man, since you presented some items that needed some more work, and I like to do some of them, I'm posting some of these works and others more:

AIW: I made some route adjustments (reduction of about 8 seconds for the AI) and applied a setting in MidAdjust (for runs at 100% difficulty) - the original value was 1 and I applied 1,075 (reduction of about 2 seconds for the AI) -; unfortunately, I use the mod F12005 and these rumbles (I applied shadows on these objects, as well as solidity) are too high for this type of car (low and light), so I can't make the AIs attack these rumbles too much, as they run the risk of overturning and, in fact, sometimes this has been happening with one or another car, but accidents are rare, for this reason I can not generate even more performance in order to avoid constant accidents, But for my mod, the settings were quite satisfactory.

TDF: I found the asphalt very smooth and, therefore, artificial, I applied a configuration on the asphalt that pleases me more, but this is personal and, for those who like the smoothest type of asphalt, just replace the original file.

SCN: I applied some settings (Shadows and LODOut) and also added about three or four objects that I thought were necessary for my personal use – described at the end of this file.

CAM: I set up some cameras, unpretentiously in terms of image production; I applied them only to have external images in the circuit. A very good guy who did a camera montage on a circuit that we worked on together is this: https://www.racedepartment.com/members/gulag_express.1067498/ you ask him for this montage, all of a sudden, he puts together some better ones.

MAS: I compressed the loose files into the MAS file.

Note: your tag (CARS) is wrong, the correct one is Tracks; it would be nice to change this
Hello everyone!

I was caught off guard to have my post edited by the moderator (removed the link that I offered an update from Dolores) for violating an RD rule; I apologize to the RD team for this, but I point out that I was unaware of this rule until then: that of not being allowed to post a download link outside the RD. I offered an update of Dolores on the Mega link. I disagree a little with this rule, because my post, even though it was the entire track, was just an update, that is, everything would be in the same link, assembling a history of a single work ... I could even open a new link, but, let's face it, wouldn't that carry more weight on the RD servers? Finally... I leave it to Don2Sombra's discretion to post this update or not... I tried to offer something practical for users that would elevate the work and if the quality of this work evolves, for sure, the RD grows together, but rules are rules and I will try to comply with them, let's move on!
 
Hola, hermano!

I think the passion of the Argentines for the world of motorsport is incredible; I admire that so much! I observe in the PitLane the massive presence of the Argentines, absolute leaders as visitors! Even though you haven't had an Argentine in F1 for a long time, you keep the flame burning, for sure, the flame of the great Fangio is, in fact, lit eternally in the hearts of your people, crossing generations! That's a lot of show! I think it's unfortunate that the FIA doesn't have the sensitivity to return with official F1 races in this country... much is owed to Argentina for the growth of this sport and it seems that this is forgotten ... In the end, only one race in Latin America (Brazil – until they stole Sainz's watch and he couldn't recover this time...) and a single Latin driver, recently mistaken for a Latin American driver... that is, they are losing us from the world map...

Glad you enjoyed the work, I'm happy to contribute! When I see a good work, as this is yours, and I can help to improve it I am satisfied, even more so when the creator, you, understands that this contribution is important for the growth of this work; Thank you very much! I feel very comfortable on the circuit!

As for clockwise or counterclockwise, I ask because in a project I set up on BTB, I initially accepted the original direction that BTB generated (clockwise), but then I wanted to change it to counterclockwise and triggered the configuration to get it done and, in fact, it was; I thought everything would change automatically, but then I realized that the pits, as well as the locations of the stops, were inverted, that is, I had to assemble everything again manually... Well, what I observe in Dolores is that the boxes are inverted... I thought that since there is some problem in the pits regarding the stops, maybe this problem was related to this inversion... To try to understand the problem, I made the inversion of the boxes (I leave the configuration of this inversion below; for those who want the correct assembly, just copy and paste over the configuration of the PITS, inside the AIW file *remembering that these positions can only be made from that they have downloaded the objects described in the previous link; these positions do not serve for the original garages), but the problem persists. At least as far as I have observed, the only problem is even in team6, all the others enter normally in the garages, soon after stopping are transported to them, but the cars of team6, when they stop, are parked for a long time until they are taken to the pits and, from this stop, the yellow flag is constantly triggered. I didn't notice if when they come back (team6 cars) to the track and, with the two of them on the track, that yellow flag is deactivated (I believe so, if at all...). But, anyway, I believe that for those who run with real simulation, with fueling, maybe they will have problems during the race ... That I don't know, it would be nice if someone could try this out and present the results here.

I am even interested in trying to solve this problem because I find something similar in Neoplanitz, only with more gravity, because several cars can not return to the pits and, unlike Dolores, when they stop they do not stay parked and return to the pits, they simply try to stop, but soon they are thrown back to the track... If anyone recognizes this type of problem and can help, please advertise here.

In addition, I thank you again for the opportunity, I make myself available for any questions you may have, and once again point out that the TAG is incorrect, announcing CARS instead of Tracks; Is there no way to fix this?

Below, the pits in their default positions (the first teams at the pitlane entrance):

[PITS]

TeamIndex=0

PitPos=(559.410,90.012,190.383)

PitOri=(0.000,2.971,0.000)

GarPos=(0,573.000,90.012,149.513)

GarOri=(0,-0.003,1.411,0.000)

GarPos=(1,572.869,90.011,144.862)

GarOri=(1,0.000,1.412,0.002)

TeamIndex=1

PitPos=(560.873,90.010,181.869)

PitOri=(0.000,2.972,0.000)

GarPos=(0,571.353,90.009,159.000)

GarOri=(0,0.000,1.408,0.000)

GarPos=(1,572.000,90.017,154.025)

GarOri=(1,-0.005,1.409,0.000)

TeamIndex=2

PitPos=(562.518,90.010,172.256)

PitOri=(0.000,2.973,-0.001)

GarPos=(0,570.124,90.008,168.499)

GarOri=(0,0.003,1.405,0.000)

GarPos=(1,570.100,90.011,164.000)

GarOri=(1,0.000,1.407,0.000)

TeamIndex=3

PitPos=(564.156,90.010,162.645)

PitOri=(0.001,2.973,-0.001)

GarPos=(0,569.500,90.010,178.000)

GarOri=(0,0.000,1.404,0.000)

GarPos=(1,569.426,90.010,173.500)

GarOri=(1,-0.002,1.405,0.000)

TeamIndex=4

PitPos=(565.601,90.012,154.125)

PitOri=(0.000,2.974,0.000)

GarPos=(0,567.034,90.008,187.411)

GarOri=(0,0.000,1.402,0.000)

GarPos=(1,567.000,90.013,182.243)

GarOri=(1,-0.002,1.403,0.000)

TeamIndex=5

PitPos=(567.205,90.011,144.605)

PitOri=(-0.001,2.975,0.000)

GarPos=(0,565.226,90.011,197.000)

GarOri=(0,0.000,1.401,0.000)

GarPos=(1,565.226,90.011,191.859)

GarOri=(1,0.002,1.402,0.000)

TeamIndex=6

PitPos=(568.781,90.009,135.183)

PitOri=(0.002,2.976,-0.008)

GarPos=(0,564.117,90.010,206.000)

GarOri=(0,0.000,1.400,0.000)

GarPos=(1,564.296,90.010,202.040)

GarOri=(1,0.000,1.401,0.000)

TeamIndex=7

PitPos=(570.322,90.010,125.893)

PitOri=(0.000,2.978,-0.002)

GarPos=(0,562.500,90.012,216.000)

GarOri=(0,-0.002,1.400,0.000)

GarPos=(1,562.900,90.007,211.000)

GarOri=(1,0.000,1.400,0.000)

TeamIndex=8

PitPos=(571.820,90.010,116.772)

PitOri=(0.000,2.979,-0.001)

GarPos=(0,561.500,90.011,225.584)

GarOri=(0,0.000,1.399,0.002)

GarPos=(1,561.900,90.012,220.418)

GarOri=(1,0.000,1.400,0.000)

TeamIndex=9

PitPos=(573.426,90.010,106.873)

PitOri=(0.000,2.982,0.001)

GarPos=(0,560.000,90.011,235.133)

GarOri=(0,0.000,1.399,0.000)

GarPos=(1,561.000,90.009,230.679)

GarOri=(1,0.000,1.400,0.000)

TeamIndex=10

PitPos=(557.771,90.010,199.899)

PitOri=(0.000,2.971,0.000)

GarPos=(0,574.000,90.009,140.000)

GarOri=(0,0.001,1.416,0.000)

GarPos=(1,574.000,90.015,135.490)

GarOri=(1,-0.006,1.416,0.000)



Greetings to the Argentine people, my respects!



Hugs
 
Last edited:

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Shifting method

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