If you use vf_standard in car.shd instead of vf_reflect, you don't get reflections. Might also try specular=0 0 0 if necessary to get rid of more shininess.
Hello, i'm sorry to ask, but is it realy a problem to take a look, for the first basic steps, in a existing car? The lambo for example....
It's not hard to find the glass texture and the shader part for it...there you see how it works...realy^^
ok whatever...i wasnt "having a go" i dont things like that...and fyi boomer i dont need glasses lol, the only glass i like to look at is the bottom of a beer glass LOL,..as for your tutorial..that was what i was looking for...obviously a communication breakdown...all the best everyone
Ok you are forgiven. My tut doesn't have any cg shaders info in it, only the old shaders. To find shaders get a good car like Tibs Jaguar, one that has cg shaders and use them as a guide for your work.
i've tried, to copy over the data from another shader, and it makes the car look dark, and i still cant work out the glass alpha channels, given up on it for now