...hope it helps...susp_front
{
y=0.000
z=1.599
restlen=0.219
minlen=0.020
maxlen=0.180
warplen=0.118
k=31500
damper_curve=damper_front.crv
bumpstop_len=0.070
bumpstop_k=125000
bumpstop_damping=5000
reboundstop_len=0.010
reboundstop_k=100000
reboundstop_damping=5000
anti_pitch=0.15
roll_center
{
x=0
; ~0.040m
y=-0.388
z=0
}
}
susp0~susp_front
{
x=0.8175
camber_change_per_m=0.075
camber_change_steering=0.092
; -5.780°
caster_angle=0.101
caster_offset=-0.035
; -5.000°?
kingpin_angle=-0.087
kingpin_offset=0.010
toe_change_per_m=0.000
model
{
file=
}
}
susp1~susp_front
{
x=-0.8175
camber_change_per_m=0.075
camber_change_steering=-0.092
; -5.780°
caster_angle=0.101
caster_offset=-0.035
; -5.000°
kingpin_angle=-0.087
kingpin_offset=-0.010
toe_change_per_m=0.000
model
{
file=
}
}
susp_rear
{
y=0.000
z=-1.066
restlen=0.204
minlen=0.010
maxlen=0.180
warplen=0.129
k=63000
damper_curve=damper_rear.crv
bumpstop_len=0.070
bumpstop_k=75000
bumpstop_damping=5000
reboundstop_len=0.010
reboundstop_k=100000
reboundstop_damping=5000
anti_pitch=0.15
roll_center
{
x=0
; ~0.080m
y=-0.374
z=0
}
}
susp2~susp_rear
{
x=0.8475
camber_change_per_m=0.150
camber_change_steering=0
caster_angle=0
caster_offset=0
kingpin_angle=0
kingpin_offset=0
toe_change_per_m=-0.25
model
{
file=
}
}
susp3~susp_rear
{
x=-0.8475
camber_change_per_m=0.150
camber_change_steering=0
caster_angle=0
caster_offset=0
kingpin_angle=0
kingpin_offset=0
toe_change_per_m=0.25
model
{
file=
}
}
;this is for the rim and the brakedisc...
shader_car00~vf_standard
{
layer0
{
map=car00.tga
}
}
;this is for the tread
shader_toyo2pro128~vf_standard
{
layer0
{
map=toyo2pro128.tga
}
}
;this is for the sidewall
shader_tyre~vf_standard
{
layer0
{
map=tyre.tga
}
}